raze-gles/source/games/duke/src
Mitchell Richters 7bf1cacc7f - Blood/Duke/RR/SW: Unify the player's angle function.
* For Blood/SW, exposes `SB_LOOK_LEFT`/`SB_LOOK_RIGHT` to games, hooking up `q16look_ang` and `q16rotscrnang` within.
* For SW, use Duke & Blood's return to center function and remove `PF_TURN_180` bit.
* For RR, replace a few misused bits with some bools inside of `player_struct`.
* Since bulk of functionality is sourced from Duke (30Hz), apply proper scaling so SW speed matches (40Hz).
2020-09-21 17:12:26 +10:00
..
2d_d.cpp - added widescreen titlepic for Duke Nukem 3D: 2020-09-17 23:20:50 +02:00
2d_r.cpp - set up the loadscreen code. 2020-09-09 22:42:01 +02:00
actors.cpp - Move Duke's `getincangle()` function to the backend, create Q16.16 variant (`getincangleq16()`) and replace Shadow Warrior's discrete implementations shared versions. 2020-09-20 16:21:13 +10:00
actors_d.cpp - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
animatesprites_d.cpp - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
animatesprites_r.cpp - interpolation fix from EDuke: "Patch from Striker to improve sprite interpolation" 2020-09-11 22:54:52 +02:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
cheats.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
d_menu.cpp - transitioned Blood to the new level change messaging system 2020-09-04 20:46:44 +02:00
dispatch.cpp - do proper interpolation of the snorkel in RR. 2020-08-31 19:06:53 +02:00
duke3d.h Merge branch 'back_to_basics2' into InputStuffs 2020-09-07 07:51:37 +10:00
flags_d.cpp - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
flags_r.cpp - don't count chickens as kill. 2020-08-11 21:42:41 +02:00
funct.h - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
game.cpp - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
game_misc.cpp - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
gamedef.cpp - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
gameexec.cpp - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
gameloop.cpp - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
gamevar.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
gamevar.h - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
global.cpp - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
global.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
hudweapon_d.cpp - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
hudweapon_r.cpp - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
inlines.h - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
input.cpp - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
interpolate.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
names.h - fudging for the broken FIRE animation. 2020-08-01 17:54:38 +02:00
names_d.h - fixing some HUD stuff. 2020-07-06 15:48:51 +02:00
names_r.h - got rid of the dynamic tilemap. 2020-07-03 23:56:14 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
player_d.cpp - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
player_r.cpp - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
player_w.cpp - Duke/RR: Address weapon drawer interpolation concerns raised in #403. 2020-09-16 21:01:09 +10:00
prediction.cpp - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
prediction.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
premap.cpp - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
premap_d.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
premap_r.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
render.cpp - Duke: Fix camera interpolations following uplift in 9615308fb3. 2020-09-09 20:46:17 +02:00
savegame.cpp - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00
sbar.cpp - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
sbar.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar_d.cpp - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
sbar_r.cpp - widescreen asset setup and consolidation of .def file loading. 2020-09-16 19:13:06 +02:00
sectors.cpp - transitioned cloudclock. 2020-08-31 19:22:21 +02:00
sectors_d.cpp - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
sectors_r.cpp - converted the remaining input bits. 2020-08-29 13:32:55 +02:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - avoid uninitialized data. 2020-09-11 21:16:29 +02:00
sounds.h - added sound FX remapping for World Tour so it can use the original VOCs. 2020-09-11 20:17:36 +02:00
spawn.cpp - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
spawn_d.cpp - fixed WT's incinerator and a few other minor things I found while comparing Raze's WT support code with BuildGDX's. 2020-09-07 21:38:17 +02:00
spawn_r.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
types.h - Blood/Duke/RR/SW: Unify the player's angle function. 2020-09-21 17:12:26 +10:00