raze-gles/source/common/textures
Christoph Oelckers 8d11990494 - more work on making Exhumed compile.
Almost done, down to 20 compile errors.
2019-11-24 13:59:36 +01:00
..
formats - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
bitmap.cpp - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
bitmap.h - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
buildtiles.cpp - more work on making Exhumed compile. 2019-11-24 13:59:36 +01:00
image.cpp - some reworking of the texture code to make integration of Build tiles easier. 2019-10-12 08:54:06 +02:00
image.h - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
imagehelpers.cpp - update of new texture classes. 2019-10-14 23:11:01 +02:00
imagehelpers.h - update of new texture classes. 2019-10-14 23:11:01 +02:00
imagetexture.cpp - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
skyboxtexture.cpp - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
skyboxtexture.h - fixed all compiler errors. 2019-10-18 19:06:57 +02:00
texture.cpp - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
textureid.h - added stripped down versions of GZDoom's texture classes 2019-10-05 19:38:25 +02:00
textures.h - more work on making Exhumed compile. 2019-11-24 13:59:36 +01:00