raze-gles/wadsrc/static/demolition
Christoph Oelckers ee93c6e366 - fixed voxel lighting.
In all that impenetrable voodoo math from Polymost it picked the wrong vector to calculate the depth of the scene and since I apparently removed the compensation math for the broken shader on the C++ side the calculated value was no longer correct.
That Polymost renderer really needs to go away. :(
2019-12-19 17:51:33 +01:00
..
graphics - added graphics for the mouse back button and reactivated the code for it. 2019-12-04 17:55:43 +01:00
shaders/glsl - fixed voxel lighting. 2019-12-19 17:51:33 +01:00
commonbinds.txt - some string rework 2019-12-09 01:00:46 +01:00
confont.lmp - fixed the sliders. 2019-12-03 20:32:35 +01:00
defbinds.txt - key binding verification. 2019-11-30 20:18:42 +01:00
demolition.grpinfo - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00
dsempty.lmp - a few sounds play, but it's still very buggy. 2019-12-15 19:00:41 +01:00
GENMIDI.op2 - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
language.csv - corrected labels for Blood's weapon pickup strings. 2019-12-11 23:52:34 +01:00
leftbinds.txt - key binding verification. 2019-11-30 20:18:42 +01:00
menudef.txt - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
newconsolefont.hex - added the ZDoom console and made all needed changes to get it compiled. 2019-11-05 19:57:48 +01:00
origbinds.txt - key binding verification. 2019-11-30 20:18:42 +01:00
Roboto-Regular.ttf font 2019-11-07 20:32:49 +01:00
textcolors.txt - WIP commit. 2019-11-23 12:38:38 +01:00