raze-gles/wadsrc/static
Christoph Oelckers ee93c6e366 - fixed voxel lighting.
In all that impenetrable voodoo math from Polymost it picked the wrong vector to calculate the depth of the scene and since I apparently removed the compensation math for the broken shader on the C++ side the calculated value was no longer correct.
That Polymost renderer really needs to go away. :(
2019-12-19 17:51:33 +01:00
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demolition - fixed voxel lighting. 2019-12-19 17:51:33 +01:00
filter - exported level strings from Blood and Shadow Warrior to the string table. 2019-12-11 19:36:38 +01:00
fonts/consolefont - added ZDoom's menu system as a base to build a new menu on. 2019-11-21 18:03:09 +01:00