raze-gles/wadsrc/static
Christoph Oelckers aa789c7605 - adapt to changed value range of module master volume in ZMusic.
The default was far too quiet and had to be increased to let the player have comparable output to the rest of the music system.
2021-03-14 08:51:59 +01:00
..
credits - aded widescreen assets for all games except Exhumed where usage rights have not been fully cleared yet. 2020-09-16 19:13:05 +02:00
engine - sort the game selection list by definition order in grpinfo.txt. 2021-03-12 23:45:03 +01:00
filter - fixed bad filenames in SW's map list (fortunately only DM levels...) 2020-10-12 19:13:30 +02:00
fonts/consolefont
graphics - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
shaders - added missing shader #define. 2021-02-12 14:55:42 +01:00
zscript - fixed size setup for most menus. 2021-03-01 13:08:10 +01:00
language.0 - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
language.csv - language update 2021-01-18 06:26:14 -05:00
menudef.txt - adapt to changed value range of module master volume in ZMusic. 2021-03-14 08:51:59 +01:00
newconsolefont.hex
textcolors.txt - ported the level stats display to be game independent. 2020-07-02 23:56:22 +02:00
x11r6rgb.txt
xhairs.txt - consolidated crosshair drawing and added ZDoom's crosshair code. 2020-09-05 13:57:26 +02:00
zscript.txt - moved common script files. 2020-10-31 13:20:54 +01:00