raze-gles/source/build/src
Christoph Oelckers 758e4ad7cb - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere.
This class is only needed to manage the palette textures used by the indexed render mode, all the rest is available globally.
2020-05-25 00:31:55 +02:00
..
animvpx.cpp - finally managed to merge in the original texture system commit. 2020-05-24 22:53:14 +02:00
clip.cpp engine: make cliptestsector() (used by clipmove(), etc) TROR aware 2020-05-22 17:00:55 +02:00
common.cpp - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
defs.cpp - fixed compilation 2020-05-24 22:37:50 +02:00
engine.cpp - reorganized how BuildTiles stores its data. 2020-05-24 15:02:20 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - properly implement texture offsets 2020-05-24 13:26:45 +02:00
hash.cpp - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.cpp - use a dedicated flag for defined hightile tints so that the shader can use them. 2020-02-09 15:53:08 +01:00
mdsprite.cpp - finally managed to merge in the original texture system commit. 2020-05-24 22:53:14 +02:00
mhk.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
palette.cpp - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00
polymost.cpp - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00
pragmas.cpp - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
scriptfile.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
timer.cpp - fixed savegame validation and recursive ticker calls. 2019-11-30 23:33:04 +01:00
voxmodel.cpp - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00