..
animatesprites.con
Add some test CON files to source/lunatic/test.
2013-03-29 15:59:26 +00:00
dangling_else.con
Lunatic translator: else if* -> elseif, fix codegen for "if {}".
2013-03-17 18:11:44 +00:00
delmusicsfx.lua
Lunatic: serialization for cdata types, currently xmath.vec3 and ivec3.
2013-06-30 20:38:35 +00:00
else_brace_if.con
LunaCON: fix mistranslation of CON "else { if" to Lua "elseif".
2013-06-01 20:09:37 +00:00
event_chaining.con
gettimedate.con
LunaCON: showview and showviewunbiased.
2013-06-07 14:26:32 +00:00
helixspawner.lua
Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
2013-07-07 20:59:10 +00:00
mapstate.con
LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags.
2013-05-24 13:54:27 +00:00
nlcf_break.con
Lunatic t.: allow hex literals with >9 digits if the high ones are all 'F's.
2013-03-17 18:11:53 +00:00
nlcf_return.con
quote_ops.con
LunaCON: strip dir prefixes on file-not-found; _getpname, ud.m_player_skill.
2013-06-07 14:26:34 +00:00
rotfixed_actor.con
Lunatic: document vector types, add forgotten warning icon.
2013-06-22 11:31:12 +00:00
screentext.con
Add qstrdim and screentext, powerful new functions for HUD text.
2013-06-01 06:55:00 +00:00
sprite_access.con
switch.con
Lunatic t.: {read,save}gamevar, fix break in nested while, fix rotatesprite16.
2013-02-28 17:30:15 +00:00
tables.lua
test_bitar.lua
Rename the external 'gethitickms()' to 'gethiticks()'.
2013-07-07 20:59:05 +00:00
test_dists.lua
Lunatic: various changes.
2013-07-04 19:38:46 +00:00
test_geom.lua
Lunatic: retire 'geom' module, putting vector types into xmath.
2013-06-28 14:07:41 +00:00
test_rotspr.lua
Lunatic: allow serialization of tables in more general cases.
2013-06-28 14:07:39 +00:00
weaponvars.con
CON: add projectile member .userdata and predefined label PROJ_USERDATA.
2013-06-09 16:37:18 +00:00