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raze-gles
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73ecabaff9
raze-gles
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polymer
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terminx
73ecabaff9
Fix z fighting issues with wall and floor sprites. This isn't perfect, and somebody like Plgman or Helixhorned who better understands how the depth buffer positions are calculated will be able to do a much better determination of how much to offset the glDepthRange values based on distance to the sprite.
...
git-svn-id:
https://svn.eduke32.com/eduke32@4652
1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:26:31 +00:00
..
eduke32
Fix z fighting issues with wall and floor sprites. This isn't perfect, and somebody like Plgman or Helixhorned who better understands how the depth buffer positions are calculated will be able to do a much better determination of how much to offset the glDepthRange values based on distance to the sprite.
2014-10-25 03:26:31 +00:00
synthesis.sh
Build system: Detect the SVN revision and generate rev.h directly from the Makefile, if applicable.
2014-02-22 08:02:41 +00:00