raze-gles/source/build/src
2019-10-06 21:15:53 +02:00
..
2d.cpp - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
a-c.cpp One of those stupid optimizations you notice the potential for when scrolling through code looking for something 2019-09-20 14:36:17 +02:00
animvpx.cpp - use explicitly declared matrix uniforms. 2019-10-06 10:19:51 +02:00
baselayer.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
cache1d.cpp - added an engine resource file. 2019-10-04 23:29:00 +02:00
clip.cpp blooddemohack -> enginecompatibility_mode 2019-09-23 01:30:07 +02:00
colmatch.cpp Fix another bunch of improperly sized bitmap arrays 2019-09-20 15:17:25 +02:00
common.cpp - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
compat.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
defs.cpp - added a texture class for ART-format hightiles. 2019-10-05 23:44:28 +02:00
engine.cpp - removed OpenGL headers from non-backend files. 2019-10-05 13:57:26 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h blooddemohack -> enginecompatibility_mode 2019-09-23 01:30:07 +02:00
glsurface.cpp - removed OpenGL headers from non-backend files. 2019-10-05 13:57:26 +02:00
hash.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
hightile.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
kplib.cpp - stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring. 2019-10-05 22:32:32 +02:00
mdsprite.cpp - use explicitly declared matrix uniforms. 2019-10-06 10:19:51 +02:00
mhk.cpp Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already. 2018-05-23 05:43:35 +00:00
mutex.cpp Fix RENDERTYPE=WIN build 2019-09-20 16:04:43 +02:00
osd.cpp - the harmless changes of the failed refactoring of the shader. 2019-10-06 19:32:35 +02:00
palette.cpp - the harmless changes of the failed refactoring of the shader. 2019-10-06 19:32:35 +02:00
pngwrite.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost.cpp - moved the palette management into the backend. 2019-10-06 21:15:53 +02:00
pragmas.cpp - get rid of the non-inlined assembly as well. 2019-09-20 22:11:01 +02:00
rev.cpp - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
screenshot.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
scriptfile.cpp - added a FileReader wrapper for kopen4load. 2019-10-05 17:30:23 +02:00
sdlayer.cpp - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00
sdlkeytrans.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
smalltextfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
softsurface.cpp softsurface: Perform a "divisor known at compile time" optimization 2018-07-23 02:55:46 +00:00
texcache.cpp - all non-shader related GL calls are gone from the main code base. 2019-10-04 21:13:04 +02:00
textfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tiles.cpp - added a texture class for ART-format hightiles. 2019-10-05 23:44:28 +02:00
timer.cpp Change some clocks to support sub-tick precision using a new class, ClockTicks. 2019-09-20 21:09:14 +02:00
voxmodel.cpp - use GZDoom's texture backend to read hightile textures. (Hightile tinting code moved to the shader but isn't active yet. 2019-10-05 21:59:03 +02:00