raze-gles/source/build/src
2021-04-23 20:11:46 +02:00
..
clip.cpp - handle the case that a deleted sprite has inserted its bogus sector reference into the clip list. 2021-04-23 20:11:46 +02:00
defs.cpp - fixed compilation with Clang 2021-04-09 15:55:30 +03:00
engine.cpp - When keeping around a dummy sprite, make sure that the engine's utilities cannot find it anymore. 2021-04-17 09:37:38 +02:00
engine_priv.h - little bit of engine cleanup. 2021-02-25 12:16:21 +01:00
mdsprite.cpp - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
polymost.cpp - also handle SW's voxels. 2021-04-11 13:38:23 +02:00
voxmodel.cpp - fixed: alpha was never set for voxels. 2021-04-11 08:26:36 +02:00