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- handle the case that a deleted sprite has inserted its bogus sector reference into the clip list.
We got one report of Blood crashing on this.
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@ -1088,6 +1088,7 @@ void getzrange(const vec3_t *pos, int16_t sectnum,
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for (bssize_t i=0; i<clipsectnum; i++)
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{
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int j;
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if (clipsectorlist[i] == MAXSECTORS) continue; // we got a deleted sprite in here somewhere. Skip this entry.
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SectIterator it(clipsectorlist[i]);
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while ((j = it.NextIndex()) >= 0)
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{
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