.. |
2d
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- added a ClearScreen function to the 2D drawer to wrap the frequent occurence of this use case.
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2020-01-05 10:48:44 +01:00 |
console
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
filesystem
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
fonts
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
input
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- disabled the message entering code.
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2019-12-24 13:21:36 +01:00 |
menu
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- fixed uninitialized variable in savegame name entering menu.
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2020-01-06 21:11:59 +01:00 |
music
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- re-enabled MIDI selection, but only with the devices that are supposed to be seen.
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2020-01-03 09:22:22 +01:00 |
rendering
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- invalidate the render state after finishing a frame.
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2020-01-05 09:38:44 +01:00 |
sound
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- fixed ambient sounds not restarting in DN3D and RR.
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2019-12-28 12:59:19 +01:00 |
textures
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
utility
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
animlib.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
animlib.h
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
compositesaveame.h
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- fixed memory leak in savegame code.
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2020-01-06 20:01:18 +01:00 |
compositesavegame.cpp
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- fixed a few issues and added some savegame debug code for Shadow Warrior.
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2020-01-05 18:49:19 +01:00 |
gameconfigfile.cpp
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-second function freed of std::filesystem.
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2020-01-03 17:34:52 +01:00 |
gameconfigfile.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
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- getting rid of std::filesystem, part one.
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2020-01-03 14:19:52 +01:00 |
gamecontrol.h
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Merge branch 'master' into powerslave
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2019-12-26 14:46:14 +01:00 |
gamecvars.cpp
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- fixed CVAR assignment for number of sound channels.
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2020-01-03 00:47:13 +01:00 |
gamecvars.h
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
i_specialpaths.h
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- getting rid of std::filesystem, part one.
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2020-01-03 14:19:52 +01:00 |
initfs.cpp
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
inputstate.cpp
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- fixed: Key up events were processed as character input.
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2020-01-03 19:28:54 +01:00 |
inputstate.h
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- don't let joystick/controller axis events register as a keypress for screen advancing.
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2020-01-05 10:36:52 +01:00 |
keyboard.h
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- removed redundant keyboard.h header
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2020-01-02 19:56:57 +01:00 |
mapinfo.h
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- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
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2019-12-11 23:41:05 +01:00 |
ns.h
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Merge branch 'master' into powerslave
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2019-12-26 14:46:14 +01:00 |
openaudio.cpp
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- replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense.
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2019-12-26 14:43:44 +01:00 |
openaudio.h
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
quotemgr.h
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- refactor of the quote storage.
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2019-12-04 00:28:28 +01:00 |
quotes.cpp
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- started transitioning to a global mapinfo list.
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2019-12-10 00:01:45 +01:00 |
rts.cpp
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
rts.h
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
savegamehelp.cpp
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- removed unused compression records from savegame header
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2019-12-11 01:10:59 +01:00 |
savegamehelp.h
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- savegame and mapinfo cleanup in DN3D and RR frontends.
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2019-12-10 22:22:59 +01:00 |
screenshot.cpp
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
searchpaths.cpp
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- std::filesystem is gone.
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2020-01-03 17:56:22 +01:00 |
secrets.cpp
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
secrets.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
st_start.h
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
statistics.cpp
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- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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2019-12-26 14:04:53 +01:00 |
statistics.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
version.h
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- route all 2D drawing through the 2D drawer unconditionally.
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2019-12-28 19:10:23 +01:00 |