raze-gles/source/duke3d/src
2019-11-28 17:07:11 +01:00
..
actors.cpp - fixed CVAR saving. 2019-11-02 21:21:48 +01:00
actors.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
anim.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
anim.h - removed unused animlock variable. 2019-10-20 10:45:49 +02:00
cheats.cpp - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used. 2019-11-10 11:42:25 +01:00
cheats.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
cmdline.cpp - removed most of the old OSD's hooks. 2019-11-05 20:25:57 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
common_game.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
config.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
config.h - Config work almost done. 2019-10-27 13:40:24 +01:00
demo.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
demo.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
duke3d.h - added GZDoom's statistics code 2019-11-12 22:00:33 +01:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - disabled the broken savegame pic code for the GL renderer. 2019-11-15 19:07:24 +01:00
game.h - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
gamedef.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
gamedef.h - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
gameexec.cpp - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
gameexec.h - Printf related cleanup. 2019-11-05 20:07:16 +01:00
gamestructures.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
gamevars.cpp Templatize the branchless negation method used for GV_FLAG_NEGATIVE 2019-11-26 18:09:00 +01:00
gamevars.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
global.cpp - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
global.h - moved the command line parser out of the game frontends. 2019-10-28 22:19:50 +01:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - Cleanup 2019-10-28 07:02:42 +01:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.cpp SW: Fix keyboard input 2019-11-26 18:03:13 +01:00
menus.h - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
names.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
namesdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
namesdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
network.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
network.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - fixed savegame writing for Ion Fury. 2019-11-24 21:21:15 +01:00
player.h - fixed compilation. 2019-10-23 18:36:48 +02:00
premap.cpp - hooked up the statistics code with EDuke and RedNukem frontends. 2019-11-12 22:45:11 +01:00
premap.h - refactored the HUD scaling into something manageable. 2019-10-22 23:31:46 +02:00
quotes.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
savegame.cpp Fix tautological comparison in savegame.cpp 2019-11-27 18:01:57 +01:00
savegame.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
sbar.cpp - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - more work on making Exhumed compile. 2019-11-24 13:59:36 +01:00
screens.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
screentext.cpp - Changed EDuke menu to receive all settings storage locations as CVARs. 2019-11-09 19:15:03 +01:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - hooked up the secret hint system 2019-11-13 00:44:33 +01:00
sector.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - reworked music interface a bit. 2019-11-12 00:43:07 +01:00
sounds.h - initial ZMusic hookup. 2019-11-10 23:58:51 +01:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00