raze-gles/source/common/rendering/gl/renderer
Christoph Oelckers 621a9338e5 - render camera textures with the hardware renderer.
This removes the last active use case for the software renderer and allows rendering the camera views at a higher resolution.
For Shadow Warrior this necessitated a split of JS_DrawMirrors, because it processed cameras and mirrors in the same loop which cannot be done with the hardware renderer.
2020-03-29 14:01:46 +02:00
..
gl_postprocess.cpp - use the vertex buffer to render the post processed screen image. 2020-01-18 16:14:30 +01:00
gl_postprocessstate.cpp Update the license for the postprocessing source code 2020-01-03 05:42:37 +01:00
gl_postprocessstate.h - added the needed parts of GZDoom's render backend to have the postprocessor working. 2019-12-28 18:20:47 +01:00
gl_renderbuffers.cpp - create the savepic framebuffer without multisampling. 2020-01-14 19:50:47 +01:00
gl_renderbuffers.h - create the savepic framebuffer without multisampling. 2020-01-14 19:50:47 +01:00
gl_renderer.cpp - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
gl_renderer.h - basics for hardware rendered camera textures. 2020-01-19 08:40:03 +01:00