raze-gles/source/common/rendering/gl
Christoph Oelckers 621a9338e5 - render camera textures with the hardware renderer.
This removes the last active use case for the software renderer and allows rendering the camera views at a higher resolution.
For Shadow Warrior this necessitated a split of JS_DrawMirrors, because it processed cameras and mirrors in the same loop which cannot be done with the hardware renderer.
2020-03-29 14:01:46 +02:00
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renderer - render camera textures with the hardware renderer. 2020-03-29 14:01:46 +02:00
shaders Update the license for the postprocessing source code 2020-01-03 05:42:37 +01:00
system - re-enabled depth clamping. 2020-02-21 21:36:42 +01:00