raze-gles/wadsrc/static/demolition
Christoph Oelckers 9f25c9c117 - some string rework
* removed temporary placeholder content from string init function. All this gets properly read from definition files now.
* preinitialize a few quotes that are used for status display purposes and are needed in all games
* only use the global episode name table in Blood to avoid redundancy
* let SW's swcustom parser write to the global tables instead of local ones.
2019-12-09 01:00:46 +01:00
..
graphics - added graphics for the mouse back button and reactivated the code for it. 2019-12-04 17:55:43 +01:00
shaders/glsl - fixed Blood fullscreen tinting. 2019-11-24 21:21:31 +01:00
commonbinds.txt - some string rework 2019-12-09 01:00:46 +01:00
confont.lmp - fixed the sliders. 2019-12-03 20:32:35 +01:00
defbinds.txt - key binding verification. 2019-11-30 20:18:42 +01:00
demolition.grpinfo - fixed GRPINFO. 2019-11-29 20:44:36 +01:00
GENMIDI.op2 - initialize all dynamic music related menus. 2019-12-05 20:50:19 +01:00
language.csv - more Shadow Warrior cleanup. 2019-12-07 20:48:16 +01:00
leftbinds.txt - key binding verification. 2019-11-30 20:18:42 +01:00
menudef.txt - connected the screen size CVAR and slider with Shadow Warrior's internal setting. 2019-12-07 21:39:17 +01:00
newconsolefont.hex - added the ZDoom console and made all needed changes to get it compiled. 2019-11-05 19:57:48 +01:00
origbinds.txt - key binding verification. 2019-11-30 20:18:42 +01:00
Roboto-Regular.ttf font 2019-11-07 20:32:49 +01:00
textcolors.txt - WIP commit. 2019-11-23 12:38:38 +01:00