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https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
- connected the screen size CVAR and slider with Shadow Warrior's internal setting.
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parent
8f90cc8324
commit
f2d0665557
5 changed files with 20 additions and 80 deletions
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@ -144,7 +144,7 @@ CVARD(Bool, demoplay_showsync, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG, "enable/dis
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// Sound
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CUSTOM_CVARD(Bool, snd_ambience, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG, "enables/disables ambient sounds") // Not implemented for Blood
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CUSTOM_CVARD(Bool, snd_ambience, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL, "enables/disables ambient sounds") // Not implemented for Blood
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{
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gi->SetAmbience(self);
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}
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@ -229,7 +229,7 @@ bool G_ChangeHudLayout(int direction)
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return true;
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}
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}
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else if (hud_size < 11)
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else if (direction > 0 && hud_size < 11)
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{
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int layout = hud_size + 1;
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while (!gi->validate_hud(layout) && layout <= 11) layout++;
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@ -1071,15 +1071,13 @@ ResizeView(PLAYERp pp)
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if (buttonMap.ButtonDown(gamefunc_Shrink_Screen)) // &&
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{
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buttonMap.ClearButton(gamefunc_Shrink_Screen);
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SetBorder(pp, gs.BorderNum + 1);
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SetRedrawScreen(pp);
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G_ChangeHudLayout(-1);
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}
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if (buttonMap.ButtonDown(gamefunc_Enlarge_Screen)) // &&
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{
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buttonMap.ClearButton(gamefunc_Enlarge_Screen);
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SetBorder(pp, gs.BorderNum - 1);
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SetRedrawScreen(pp);
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G_ChangeHudLayout(1);
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}
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}
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}
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@ -177,7 +177,7 @@ SWBOOL NoDemoStartup = FALSE;
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SWBOOL FirstTimeIntoGame;
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extern uint8_t RedBookSong[40];
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SWBOOL BorderAdjust = TRUE;
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SWBOOL BorderAdjust = FALSE;
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SWBOOL LocationInfo = 0;
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void drawoverheadmap(int cposx, int cposy, int czoom, short cang);
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int DispFrameRate = FALSE;
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@ -2988,6 +2988,7 @@ int32_t GameInterface::app_main()
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int cnt = 0;
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uint32_t TotalMemory;
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BorderAdjust = true;
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SW_ExtInit();
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CONFIG_ReadSetup();
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@ -4326,8 +4327,18 @@ void Saveable_Init_Dynamic()
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saveable_build.numdata = NUM_SAVEABLE_ITEMS(saveable_build_data);
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}
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/*extern*/ bool GameInterface::validate_hud(int requested_size) { return requested_size; }
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/*extern*/ void GameInterface::set_hud_layout(int requested_size) { /* the relevant setting is gs.BorderNum */}
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/*extern*/ bool GameInterface::validate_hud(int requested_size)
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{
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return requested_size != 10 && requested_size != 8;
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}
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/*extern*/ void GameInterface::set_hud_layout(int requested_size)
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{
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if (requested_size >= 11) requested_size = 9;
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else if (requested_size >= 9) requested_size = 8;
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gs.BorderNum = 9 - requested_size;
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SetBorder(Player + myconnectindex, gs.BorderNum);
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SetRedrawScreen(Player + myconnectindex);
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}
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/*extern*/ void GameInterface::set_hud_scale(int requested_size) { /* the relevant setting is gs.BorderNum */ }
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::GameInterface* CreateInterface()
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@ -665,75 +665,6 @@ SWBOOL MNU_ShareWareMessage()
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}
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#if 0
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void
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MNU_DoSlider(short dir, MenuItem_p item, SWBOOL draw)
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{
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case sldr_scrsize:
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{
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short bnum;
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barwidth = SLDR_SCRSIZEMAX;
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slidersettings[sldr_scrsize] = gs.BorderNum;
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slidersettings[sldr_scrsize] -= dir;
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offset = slidersettings[sldr_scrsize];
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if (TEST(item->flags, mf_disabled))
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break;
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////DSPRINTF(ds,"BorderNum %d",gs.BorderNum);
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//MONO_PRINT(ds);
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offset = max(offset, short(0));
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offset = min(offset, short(SLDR_SCRSIZEMAX - 1));
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bnum = offset;
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offset = (SLDR_SCRSIZEMAX-1) - offset;
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slidersettings[sldr_scrsize] = offset;
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if (!BorderAdjust)
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gs.BorderNum = bnum;
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SetBorder(&Player[myconnectindex], bnum);
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break;
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}
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case sldr_bordertile:
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barwidth = SLDR_BORDERTILEMAX;
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offset = slidersettings[sldr_bordertile] += dir;
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if (TEST(item->flags, mf_disabled))
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break;
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offset = max(offset, short(0));
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offset = min(offset, short(SLDR_BORDERTILEMAX - 1));
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slidersettings[sldr_bordertile] = offset;
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if (gs.BorderTile != offset)
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{
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gs.BorderTile = offset;
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SetRedrawScreen(&Player[myconnectindex]);
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}
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break;
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case sldr_playercolor:
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barwidth = SLDR_PLAYERCOLORMAX;
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offset = slidersettings[sldr_playercolor] += dir;
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if (TEST(item->flags, mf_disabled))
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break;
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offset = max(offset, short(0));
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offset = min(offset, short(SLDR_PLAYERCOLORMAX - 1));
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slidersettings[sldr_playercolor] = offset;
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extra_text = playercolors[offset];
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MNU_DrawString(OPT_XSIDE+78, item->y, extra_text, 1, PALETTE_PLAYER0+offset);
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gs.NetColor = offset;
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break;
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}
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#endif
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@ -1008,7 +1008,7 @@ OptionValue "PlayerColors"
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//10, "$TXT_COLOR_YELLOW"
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}
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OptionValie "PlayerColorsSW"
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OptionValue "PlayerColorsSW"
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{
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0, "$TXT_COLOR_BROWN"
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1, "$TXT_COLOR_GRAY"
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@ -1184,7 +1184,7 @@ OptionMenu "HUDOptions" //protected
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{
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Title "$OPTMNU_HUD"
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Slider "$DSPLYMNU_SCREENSIZE", "hud_size", 3.0, 12.0, 1.0, 0
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Slider "$DSPLYMNU_SCREENSIZE", "hud_size", 0.0, 11.0, 1.0, -1
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ifgame(duke, nam, ww2gi, redneck, redneckrides, fury) // Fixme: The scaling really needs to be taken out of the game code.
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{
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Slider "$DSPLYMNU_SBSCALE", "hud_scale", 0.3, 1.0, 0.1, 2
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