raze-gles/source/exhumed/src
2020-08-25 20:40:30 +02:00
..
2d.cpp - InputState cleanup 2020-08-24 20:34:18 +02:00
aistuff.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
anims.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
anubis.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
bubbles.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
bullet.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
cd.cpp - cleaned out some waiting code. 2020-08-22 10:17:24 +02:00
d_menu.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
engine.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
enginesubs.cpp - moved parts of videoNextPage to app_loop. 2020-08-23 18:08:08 +02:00
exhumed.cpp cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
exhumed.h cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
fish.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
gameloop.cpp cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
grenade.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
gun.cpp - … and for Exhumed 2020-08-24 19:54:26 +02:00
init.cpp cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
input.cpp - disabled a few menu options for unsupported features in Exhumed. 2020-08-25 20:40:30 +02:00
items.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
lavadude.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
light.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
lighting.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
lion.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
map.cpp - … and for Exhumed 2020-08-24 19:54:26 +02:00
menu.cpp - removed the old start-of-level-only savegame code. 2020-08-23 16:30:20 +02:00
move.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
movie.cpp - added some predefined fullscreen modes 2020-08-24 20:25:53 +02:00
mummy.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
names.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
object.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
osdcmds.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
player.cpp - InputState cleanup 2020-08-24 20:34:18 +02:00
player.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
ps_input.h - migrated Exhumed's cheats to the global system. 2020-08-22 21:13:11 +02:00
queen.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
ra.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
ramses.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
random.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rex.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
roach.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
runlist.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
save.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
scorp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
sequence.cpp - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
sequence.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
set.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
snake.cpp - redirect messages from last commit to debug mode. 2020-08-22 09:39:49 +02:00
sound.cpp - removed redundant levelnum variable. 2020-08-23 16:24:54 +02:00
sound.h - Exhumed: Play sound on Lobotomy logo 2020-08-21 19:40:18 +02:00
spider.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
status.cpp - give Exhumed some automap labels as well. 2020-08-25 00:27:14 +02:00
status.h - Exhumed status bar work. 2020-08-20 17:04:21 +02:00
switch.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp cleanup of the timer interface. 2020-08-25 19:42:11 +02:00
view.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
wasp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00