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https://github.com/ZDoom/raze-gles.git
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- give Exhumed some automap labels as well.
This game didn't have them originally so here the 'native' mode does not exist.
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parent
7c1e64757a
commit
1a633ce6a6
2 changed files with 20 additions and 14 deletions
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@ -766,7 +766,7 @@ void DBaseStatusBar::PrintAutomapInfo(FLevelStats& stats)
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double spacing = stats.spacing * (am_textfont ? *hud_statscale : 1);
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if (am_nameontop)
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{
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y = spacing;
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y = spacing + 1;
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}
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else if (stats.screenbottomspace < 0)
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{
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@ -776,13 +776,14 @@ void DBaseStatusBar::PrintAutomapInfo(FLevelStats& stats)
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{
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y = 200 - stats.screenbottomspace - spacing;
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}
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const auto &volname = gVolumeNames[volfromlevelnum(currentLevel->levelNumber)];
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if (volname.IsEmpty() && am_nameontop) y = 1;
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DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, mapname, DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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y -= spacing;
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if (!(currentLevel->flags & MI_USERMAP) && !(g_gameType & GAMEFLAG_PSEXHUMED))
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DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, GStrings.localize(gVolumeNames[volfromlevelnum(currentLevel->levelNumber)]),
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if (!(currentLevel->flags & MI_USERMAP) && !(g_gameType & GAMEFLAG_PSEXHUMED) && volname.IsNotEmpty())
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DrawText(twod, stats.font, stats.standardColor, 2 * hud_statscale, y, GStrings.localize(volname),
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DTA_FullscreenScale, FSMode_ScaleToHeight, DTA_VirtualWidth, 320, DTA_VirtualHeight, 200,
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DTA_ScaleX, scale, DTA_ScaleY, scale, DTA_KeepRatio, true, TAG_DONE);
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@ -819,19 +819,24 @@ private:
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void PrintLevelStats(int bottomy)
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{
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if (hud_stats)
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FLevelStats stats{};
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stats.fontscale = 1.;
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stats.spacing = SmallFont->GetHeight();
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stats.screenbottomspace = bottomy;
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stats.font = SmallFont;
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stats.letterColor = CR_RED;
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stats.standardColor = CR_UNTRANSLATED;
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stats.time = Scale(leveltime, 1000, 30);
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am_textfont = true; // Exhumed has no fallback.
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if (automapMode == am_full)
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{
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DBaseStatusBar::PrintAutomapInfo(stats);
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}
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else if (hud_stats)
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{
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FLevelStats stats{};
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stats.fontscale = 1.;
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stats.spacing = SmallFont->GetHeight();
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stats.screenbottomspace = bottomy;
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stats.font = SmallFont;
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stats.letterColor = CR_RED;
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stats.standardColor = CR_UNTRANSLATED;
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stats.completeColor = CR_DARKGREEN;
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stats.time = Scale(leveltime, 1000, 30);
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stats.kills = nCreaturesKilled;
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stats.maxkills = nCreaturesTotal;
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stats.frags = -1;
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