.. |
enet
|
Split r3159..r3161, part 7: code touching networking.
|
2012-11-15 14:28:14 +00:00 |
jaudiolib
|
For novelty, add support for RENDERTYPE=SDL under Windows.
|
2012-11-24 09:13:29 +00:00 |
jmact
|
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
|
2012-11-25 13:18:36 +00:00 |
lunatic
|
Lunatic: better protection of array members inside structs.
|
2012-11-25 13:18:52 +00:00 |
misc
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
util
|
Tools updates:
|
2012-11-15 06:42:37 +00:00 |
_functio.h
|
Lunatic translator: update default defines.
|
2012-11-25 13:18:41 +00:00 |
_midi.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
_rts.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
actors.c
|
Remove many redundant (int16_t) casts and one now incorrect one.
|
2012-11-18 19:01:34 +00:00 |
actors.h
|
Lunatic translator: update default defines.
|
2012-11-25 13:18:41 +00:00 |
actors_inline.c
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
actors_inline.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
anim.c
|
Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
|
2012-09-05 17:25:34 +00:00 |
anim.h
|
Possibility of specifying sounds for a VPX anim-replacement via DEF.
|
2012-01-10 23:43:54 +00:00 |
animvpx.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
animvpx.h
|
Make ivfrate build standalone, Makefile tweaks.
|
2012-11-08 21:54:17 +00:00 |
astub.c
|
RENDERTYPE=SDL on Windows, part 2.
|
2012-11-25 04:26:37 +00:00 |
common.c
|
Factor G_MultiPskyInit into common.c.
|
2012-11-25 04:25:31 +00:00 |
common_game.h
|
Factor G_MultiPskyInit into common.c.
|
2012-11-25 04:25:31 +00:00 |
config.c
|
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
|
2012-11-18 15:44:18 +00:00 |
config.h
|
Fix warning from r3128
|
2012-11-08 22:09:00 +00:00 |
demo.c
|
demo.c: time G_DoMoveThings() using a double instead of an int32_t.
|
2012-11-15 14:28:53 +00:00 |
demo.h
|
In -d command line arg, allow specifying demo number in addition to file name.
|
2012-10-01 17:52:40 +00:00 |
duke3d.h
|
Bump BYTEVERSION.
|
2012-11-15 14:28:50 +00:00 |
function.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
game.c
|
RENDERTYPE=SDL on Windows, part 2.
|
2012-11-25 04:26:37 +00:00 |
game.h
|
RENDERTYPE=SDL on Windows, part 2.
|
2012-11-25 04:26:37 +00:00 |
game_inline.c
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
game_inline.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
gamedef.c
|
Lunatic translator: update default defines.
|
2012-11-25 13:18:41 +00:00 |
gamedef.h
|
Add "ulotag" and "uhitag" to get/setactor/wall/sector, which exposes the tags unsigned, without the typecast to int16_t. This might be useful to someone.
|
2012-11-16 00:54:04 +00:00 |
gamedefs.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
gameexec.c
|
Further minor MACT cleanups
|
2012-11-17 16:48:11 +00:00 |
gameexec.h
|
Split r3159..r3161, part 5: "nowarn" wrapping of printing functions.
|
2012-11-15 14:28:04 +00:00 |
gamestructures.c
|
Add "ulotag" and "uhitag" to get/setactor/wall/sector, which exposes the tags unsigned, without the typecast to int16_t. This might be useful to someone.
|
2012-11-16 00:54:04 +00:00 |
gamevars.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
gamevars.h
|
Fix gamearrays on 64-bit platforms.
|
2012-05-25 15:23:48 +00:00 |
global.c
|
Tweak r3116.
|
2012-11-05 03:48:03 +00:00 |
global.h
|
Fix demo playback with diff application enabled.
|
2012-11-11 17:57:06 +00:00 |
GNU.TXT
|
Importing source for great justice
|
2006-04-13 20:47:06 +00:00 |
grpscan.c
|
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
|
2012-11-15 14:28:41 +00:00 |
grpscan.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
input.c
|
Further minor MACT cleanups
|
2012-11-17 16:48:11 +00:00 |
input.h
|
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
|
2012-06-03 16:11:22 +00:00 |
keys.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
m32def.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
m32def.h
|
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
|
2012-04-05 19:49:12 +00:00 |
m32exec.c
|
Split r3159..r3161, part 11: Add explicit casts, pointer types.
|
2012-11-15 14:28:36 +00:00 |
m32structures.c
|
Addresses posts #180 and #181 of the TROR thread. Specifically,
|
2011-07-04 21:20:59 +00:00 |
m32vars.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
macros.h
|
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
|
2012-11-25 13:18:36 +00:00 |
mapster32.h
|
Split r3159..r3161, part 14: The rest.
|
2012-11-15 14:28:47 +00:00 |
mdump.cpp
|
Superficial text changes:
|
2012-03-26 05:05:57 +00:00 |
mdump.h
|
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
|
2008-07-12 14:09:52 +00:00 |
menus.c
|
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
|
2012-11-18 15:44:18 +00:00 |
menus.h
|
Minor menu cleanups, only half-finished (if that).
|
2012-10-14 22:16:07 +00:00 |
midi.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
midi.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
mpu401.c
|
Global thermonuclear code rape
|
2010-08-02 08:13:51 +00:00 |
mpu401.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
music.c
|
This should fix the "assignment discards 'const' qualifier" warning in music.c.
|
2012-07-09 19:00:23 +00:00 |
names.h
|
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
|
2011-08-20 23:27:46 +00:00 |
namesdyn.c
|
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
|
2012-07-01 22:11:33 +00:00 |
namesdyn.h
|
Patch adding Wii support by tueidj, part 11: miscellaneous changes
|
2012-05-01 12:41:13 +00:00 |
net.c
|
Remove xdelta3 since it doesn't fit in with our current networking plans anymore
|
2012-11-16 15:40:28 +00:00 |
net.h
|
Split r3159..r3161, part 7: code touching networking.
|
2012-11-15 14:28:14 +00:00 |
old.diff
|
Tweakery in various places.
|
2011-03-17 23:37:38 +00:00 |
osdcmds.c
|
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
|
2012-11-18 15:44:18 +00:00 |
osdcmds.h
|
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
|
2012-11-18 15:44:18 +00:00 |
osdfuncs.c
|
Clean up picanm[] by making its elements values of struct type picanm_t.
|
2012-11-17 19:46:28 +00:00 |
osdfuncs.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
player.c
|
Couple of tweaks in player.c to match all ProjectileData[...].xxx with a regexp.
|
2012-11-11 17:57:09 +00:00 |
player.h
|
Fix viewing through moving cameras.
|
2012-11-11 17:56:57 +00:00 |
premap.c
|
Factor G_MultiPskyInit into common.c.
|
2012-11-25 04:25:31 +00:00 |
premap.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
quotes.h
|
Addition of 3 events:
|
2012-05-14 18:12:27 +00:00 |
rev.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
rts.c
|
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
|
2012-11-15 14:28:29 +00:00 |
rts.h
|
Possibly fix another weird crash
|
2010-08-07 23:14:23 +00:00 |
savegame.c
|
Split r3159..r3161, part 14: The rest.
|
2012-11-15 14:28:47 +00:00 |
savegame.h
|
Rewrite old-version-savegame signaling in a cleaner fashion.
|
2012-11-13 10:50:06 +00:00 |
sdlmusic.c
|
For novelty, add support for RENDERTYPE=SDL under Windows.
|
2012-11-24 09:13:29 +00:00 |
sector.c
|
Remove many redundant (int16_t) casts and one now incorrect one.
|
2012-11-18 19:01:34 +00:00 |
sector.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
sector_inline.c
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
sector_inline.h
|
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
|
2012-11-05 02:49:08 +00:00 |
soundefs.h
|
update soundefs.h to match the final v1.5 DEFS.CON
|
2011-08-20 23:27:58 +00:00 |
sounds.c
|
RENDERTYPE=SDL on Windows, part 2.
|
2012-11-25 04:26:37 +00:00 |
sounds.h
|
The other half of the previous commit.
|
2012-10-08 07:07:59 +00:00 |
sounds_mapster32.c
|
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
|
2012-11-25 13:18:36 +00:00 |
sounds_mapster32.h
|
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
|
2012-03-10 21:22:44 +00:00 |
standard.h
|
Fix JonoF's email address.
|
2012-03-12 04:47:04 +00:00 |
startgtk.game.c
|
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
|
2012-11-15 14:27:57 +00:00 |
startwin.game.c
|
For novelty, add support for RENDERTYPE=SDL under Windows.
|
2012-11-24 09:13:29 +00:00 |
startwin.game.h
|
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
|
2010-05-25 10:56:00 +00:00 |
winbits.c
|
RENDERTYPE=SDL on Windows, part 2.
|
2012-11-25 04:26:37 +00:00 |