raze-gles/polymer/eduke32
helixhorned 5944a9ab0f New game def token "nofloorpal <pbeg> <pend>", disabling sprites taking on floor pals.
It has always annoyed me how floors with "shirt-color" type palookups like 21
affected the color of its containing sprites and HUD-drawn stuff.  This commit
allows one to specify an inclusive range of pals for which this should be
disabled for sprites (but not for HUD stuff, yet).

git-svn-id: https://svn.eduke32.com/eduke32@2517 1a8010ca-5511-0410-912e-c29ae57300e0
2012-03-22 22:47:29 +00:00
..
Apple
build
eobj
eobj_win
installer
obj
obj_win
psd
rsrc
samples
source New game def token "nofloorpal <pbeg> <pend>", disabling sprites taking on floor pals. 2012-03-22 22:47:29 +00:00
Windows
backtrace.dll
buildlic.txt
ChangeLog
ChangeLog.html
eduke32.sln
eduke32.vcproj
eduke32.vcxproj
eduke32.vcxproj.filters
eduke32.vcxproj.user
GNU.TXT
libiconv2.dll
libintl3.dll
m32help.hlp
MakeDistributions
Makefile
Makefile.common
Makefile.deps
Makefile.msvc
names.h
nedmalloc.dll
osxbuild.sh
SEHELP.HLP
STHELP.HLP
tiles.cfg