..
a.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
animvpx.h
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
baselayer.h
- removed some dead variables.
2020-01-01 13:11:44 +01:00
build.h
- first attempt to compile on a Mac
2020-01-06 02:41:47 +01:00
buildtypes.h
Add Blood-specific synonyms for tspritetype members
2020-01-03 08:05:43 +01:00
clip.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
clockticks.hpp
- manual merge of all NBlood changes that couldn't get cherry picked.
2019-09-21 13:02:17 +02:00
colmatch.h
Replace color matching up to index 239 with the engine's fullbright mask
2019-12-23 11:37:00 +01:00
common.h
- all source compile now on macOS
2020-01-08 01:00:57 +01:00
compat.h
- cleanup and removal of unused code.
2019-12-29 16:35:51 +01:00
glsurface.h
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
2018-07-14 21:36:44 +00:00
hash.h
- fix merge errors.
2019-12-08 08:51:54 +01:00
hightile.h
- hooked up the high color texture colorization code.
2020-01-11 22:18:06 +01:00
mdsprite.h
Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166
2019-10-20 08:17:35 +02:00
mmulti.h
- removed some dead variables.
2020-01-01 13:11:44 +01:00
osd.h
- header cleanup
2019-12-23 21:19:42 +01:00
palette.h
- process lines through the 2D drawer.
2019-12-31 19:02:55 +01:00
polymost.h
- reconnected the HUD model drawer.
2019-12-30 20:16:51 +01:00
pragmas.h
- copybyte is not the same as memcpy.
2019-12-15 21:06:41 +01:00
print.h
Convert loops using unsigned integers as iterators to use regular signed ints instead
2019-09-20 10:04:24 +02:00
prlights.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
scancodes.h
- fixed the compile errors and consolidated the key binding CCMDs.
2019-10-28 06:47:49 +01:00
scriptfile.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
timer.h
- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
2019-10-20 09:16:01 +02:00
tracker.hpp
Gump redux
2019-09-20 14:16:06 +02:00
windows_inc.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00