..
test
Lunatic: update structures, find maps case-insensitively in findmaps.sh.
2012-11-03 19:32:43 +00:00
bitar.lua
Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
2012-08-10 19:11:43 +00:00
bittest.lua
Lunatic: rewrite bitar to use arrays of int32, more convenience ops.
2012-08-10 19:11:43 +00:00
build.lua
build.lua: provide simplistic "readdefs()", use in foreachmap.lua.
2012-11-18 19:01:39 +00:00
con_lang.lua
Lunatic: expose more stuff, more codegen (the easy ones).
2012-11-30 18:57:46 +00:00
control.lua
Lunatic: gasping for some air.
2012-12-09 13:24:28 +00:00
defs.ilua
Lunatic: gasping for some air.
2012-12-09 13:24:28 +00:00
defs_common.lua
Lunatic: submerging in code.
2012-12-03 18:24:30 +00:00
defs_m32.ilua
Lunatic: various tweaks.
2012-10-07 15:26:13 +00:00
dynsymlist
Lunatic: submerging in code.
2012-12-03 18:24:30 +00:00
dynsymlist_m32
Lunatic: submerging in code.
2012-12-03 18:24:30 +00:00
findmaps.sh
Lunatic: update structures, find maps case-insensitively in findmaps.sh.
2012-11-03 19:32:43 +00:00
foreachmap.lua
build.lua: provide simplistic "readdefs()", use in foreachmap.lua.
2012-11-18 19:01:39 +00:00
geom.lua
Lunatic: knee-deep in code.
2012-12-03 18:24:25 +00:00
listglobals.sh
Lunatic: gasping for some air.
2012-12-09 13:24:28 +00:00
lunacon.lua
Lunatic: gasping for some air.
2012-12-09 13:24:28 +00:00
lunatic_game.c
Lunatic: implement the non-local control flow needed for some commands.
2012-11-30 18:57:59 +00:00
lunatic_game.h
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
lunatic_m32.c
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
lunatic_m32.h
Lunatic reorganization part 2: split into engine and editor/game parts.
2012-11-10 20:59:00 +00:00
map2text.lua
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
mapastats.lua
Lunatic: add 'stat' module for running statistics.
2012-08-02 10:52:32 +00:00
mapdiff.sh
build.lua map loader: add the option of canonicalizing sprite order.
2012-08-26 22:13:57 +00:00
mapstats.lua
Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
2012-07-08 21:47:11 +00:00
mapypan.lua
Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples.
2012-07-08 21:47:11 +00:00
profdemo.lua
Add helper program profdemo.lua, running EDuke32's demo profiling N times.
2012-10-01 17:52:52 +00:00
randgen.lua
Lunatic: better protection of array members inside structs.
2012-11-25 13:18:52 +00:00
randwalk.lua
Lunatic: expose updatesector*, add random walker as timing test for them.
2012-10-07 15:26:29 +00:00
stat.lua
Lunatic: various tweaks and API changes/additions.
2012-10-07 15:26:24 +00:00
strict.lua
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
2012-06-17 19:45:37 +00:00
test.elua
Lunatic: implement the non-local control flow needed for some commands.
2012-11-30 18:57:59 +00:00