.. |
2d.cpp
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- Exhumed: Fix what I believe is a typo.
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2020-08-26 09:49:02 +10:00 |
aistuff.h
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- Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway .
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2020-08-24 13:22:52 +10:00 |
anims.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
anubis.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
bubbles.cpp
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- removed redundant levelnum variable.
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2020-08-23 16:24:54 +02:00 |
bullet.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
cd.cpp
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- cleaned out some waiting code.
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2020-08-22 10:17:24 +02:00 |
d_menu.cpp
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- Exhumed: Migrate to GZDoom time code like Duke and SW.
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2020-08-26 09:48:57 +10:00 |
engine.h
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- Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz.
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2020-08-26 17:26:42 +02:00 |
enginesubs.cpp
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- Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz.
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2020-08-26 17:26:42 +02:00 |
exhumed.cpp
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- looks like the nAngle field in the PLayerInput struct isn't used for anything anymore.
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2020-08-26 21:32:18 +02:00 |
exhumed.h
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- Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz.
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2020-08-26 17:26:42 +02:00 |
fish.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
gameloop.cpp
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- fixed infinite loop.
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2020-08-26 20:20:36 +02:00 |
grenade.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
gun.cpp
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- added autoaim switch for Exhumed.
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2020-08-26 00:22:11 +02:00 |
init.cpp
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- Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz.
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2020-08-26 17:26:42 +02:00 |
input.cpp
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- Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz.
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2020-08-26 17:26:42 +02:00 |
items.cpp
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- removed redundant levelnum variable.
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2020-08-23 16:24:54 +02:00 |
lavadude.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
light.cpp
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- reworked the main loop.
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2020-08-23 12:26:52 +02:00 |
lighting.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
lion.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
map.cpp
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- Exhumed: Migrate to GZDoom time code like Duke and SW.
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2020-08-26 09:48:57 +10:00 |
menu.cpp
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- removed the old start-of-level-only savegame code.
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2020-08-23 16:30:20 +02:00 |
move.cpp
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- Exhumed: Migrate to GZDoom time code like Duke and SW.
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2020-08-26 09:48:57 +10:00 |
movie.cpp
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- added some predefined fullscreen modes
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2020-08-24 20:25:53 +02:00 |
mummy.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
names.h
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PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers,
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2020-02-05 18:00:40 +01:00 |
object.cpp
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- Exhumed: Migrate to GZDoom time code like Duke and SW.
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2020-08-26 09:48:57 +10:00 |
osdcmds.cpp
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- reworked the main loop.
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2020-08-23 12:26:52 +02:00 |
player.cpp
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- fixed Ramsed head display and not freezing the input when it is active.
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2020-08-26 21:28:57 +02:00 |
player.h
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- Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway .
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2020-08-24 13:22:52 +10:00 |
ps_input.h
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- looks like the nAngle field in the PLayerInput struct isn't used for anything anymore.
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2020-08-26 21:32:18 +02:00 |
queen.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
ra.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
ramses.cpp
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- fixed Ramses text display.
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2020-08-26 22:22:46 +02:00 |
random.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
rat.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
rex.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
roach.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
runlist.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
save.cpp
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- Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz.
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2020-08-26 17:26:42 +02:00 |
scorp.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
sequence.cpp
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- Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway .
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2020-08-24 13:22:52 +10:00 |
sequence.h
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- Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway .
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2020-08-24 13:22:52 +10:00 |
set.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
snake.cpp
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- redirect messages from last commit to debug mode.
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2020-08-22 09:39:49 +02:00 |
sound.cpp
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- fixed: Exhumed's sound module did not check the 'sound disabled' CVAR.
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2020-08-26 22:26:28 +02:00 |
sound.h
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- do not print game init messages to the notify display.
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2020-08-26 20:19:54 +02:00 |
spider.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
status.cpp
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- Exhumed: Migrate to GZDoom time code like Duke and SW.
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2020-08-26 09:48:57 +10:00 |
status.h
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- Exhumed status bar work.
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2020-08-20 17:04:21 +02:00 |
switch.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
trigdat.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
view.cpp
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- moved I_StartFrame to the top of the loop and cleaned up baselayer.hj
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2020-08-28 08:44:44 +02:00 |
view.h
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- Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway .
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2020-08-24 13:22:52 +10:00 |
wasp.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |