.. |
2d
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- Backend update from GZDoom.
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2021-05-03 14:48:55 +02:00 |
audio
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- split the screen job code into a generic and a Raze specific part.
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2021-05-22 01:35:50 +02:00 |
console
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
cutscenes
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- ported GZDoom's subtitle drawer to the cutscene framework.
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2021-05-22 10:26:53 +02:00 |
engine
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- backend update from GZDoom.
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2021-05-17 20:33:40 +02:00 |
filesystem
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- split the screen job code into a generic and a Raze specific part.
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2021-05-22 01:35:50 +02:00 |
fonts
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- backend update from GZDoom.
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2020-11-23 15:54:06 +01:00 |
menu
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
models
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- backend update from GZDoom.
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2021-03-07 13:21:15 +01:00 |
objects
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- made the scripted version of Blood's status bar functional.
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2021-05-12 21:50:02 +02:00 |
platform
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- route savegame requests through the newwork, just like GZDoom does.
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2021-05-12 00:21:26 +02:00 |
rendering
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- ported GZDoom's subtitle drawer to the cutscene framework.
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2021-05-22 10:26:53 +02:00 |
scripting
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- moved the cutscene core to 'engine'.
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2021-05-22 02:15:49 +02:00 |
statusbar
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- backend update from GZDoom.
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2021-05-17 20:33:40 +02:00 |
textures
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- PNG 16 bit support from GZDoom.
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2021-05-21 21:06:11 +02:00 |
thirdparty
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- moved libvpx and libsmackerdec to more fitting places, plus some project cleanup.
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2021-05-22 01:06:51 +02:00 |
utility
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- backend update from GZDoom.
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2021-05-17 20:33:40 +02:00 |