mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- moved the cutscene core to 'engine'.
More adjustments for making this code compatible with GZDoom.
This commit is contained in:
parent
e10bcf6294
commit
0d793a59fd
12 changed files with 109 additions and 90 deletions
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@ -50,6 +50,8 @@
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#include "i_interface.h"
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#include "base_sbar.h"
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#include "image.h"
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#include "s_soundinternal.h"
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#include "i_time.h"
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//==========================================================================
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//
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@ -989,6 +991,44 @@ DEFINE_ACTION_FUNCTION(_Console, Printf)
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return 0;
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}
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static void StopAllSounds()
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{
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soundEngine->StopAllChannels();
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_System, StopAllSounds, StopAllSounds)
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{
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StopAllSounds();
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return 0;
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}
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static void Mus_Stop()
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{
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S_StopMusic(true);
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_System, StopMusic, Mus_Stop)
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{
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Mus_Stop();
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return 0;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_System, SoundEnabled, SoundEnabled)
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{
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ACTION_RETURN_INT(SoundEnabled());
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_System, MusicEnabled, MusicEnabled)
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{
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ACTION_RETURN_INT(MusicEnabled());
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_System, GetTimeFrac, I_GetTimeFrac)
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{
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ACTION_RETURN_FLOAT(I_GetTimeFrac());
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}
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DEFINE_GLOBAL_NAMED(mus_playing, musplaying);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, name);
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DEFINE_FIELD_X(MusPlayingInfo, MusPlayingInfo, baseorder);
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@ -1480,33 +1480,6 @@ DEFINE_ACTION_FUNCTION_NATIVE(_Raze, ShadeToLight, shadeToLight)
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ACTION_RETURN_INT(shadeToLight(shade));
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Raze, StopAllSounds, FX_StopAllSounds)
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{
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FX_StopAllSounds();
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return 0;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Raze, StopMusic, Mus_Stop)
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{
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Mus_Stop();
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return 0;
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Raze, SoundEnabled, SoundEnabled)
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{
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ACTION_RETURN_INT(SoundEnabled());
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Raze, MusicEnabled, MusicEnabled)
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{
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ACTION_RETURN_INT(MusicEnabled());
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}
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DEFINE_ACTION_FUNCTION_NATIVE(_Raze, GetTimeFrac, I_GetTimeFrac)
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{
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ACTION_RETURN_FLOAT(I_GetTimeFrac());
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}
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DEFINE_ACTION_FUNCTION(_Raze, PlayerName)
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{
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PARAM_PROLOGUE;
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@ -3,6 +3,7 @@ version "4.3"
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#include "zscript/engine/dynarrays.zs"
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#include "zscript/engine/inputevents.zs"
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#include "zscript/engine/dictionary.zs"
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#include "zscript/engine/screenjob.zs"
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#include "zscript/engine/ui/menu/colorpickermenu.zs"
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#include "zscript/engine/ui/menu/joystickmenu.zs"
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@ -28,7 +29,7 @@ version "4.3"
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#include "zscript/constants.zs"
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#include "zscript/razebase.zs"
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#include "zscript/screenjob.zs"
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#include "zscript/summary.zs"
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#include "zscript/statusbar.zs"
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#include "zscript/games/duke/dukegame.zs"
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#include "zscript/games/duke/ui/sbar.zs"
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@ -180,6 +180,27 @@ struct _ native // These are the global variables, the struct is only here to av
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native MenuDelegateBase menuDelegate;
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native readonly int consoleplayer;
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native readonly double NotifyFontScale;
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native readonly int paused;
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}
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struct System native
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{
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native static void StopMusic();
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native static void StopAllSounds();
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native static bool SoundEnabled();
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native static bool MusicEnabled();
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native static double GetTimeFrac();
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static bool specialKeyEvent(InputEvent ev)
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{
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if (ev.type == InputEvent.Type_KeyDown || ev.type == InputEvent.Type_KeyUp)
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{
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int key = ev.KeyScan;
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if (key == InputEvent.KEY_VOLUMEDOWN || key == InputEvent.KEY_VOLUMEUP || (key > InputEvent.KEY_LASTJOYBUTTON && key < InputEvent.KEY_PAD_LTHUMB_RIGHT)) return true;
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}
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return false;
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}
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}
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struct MusPlayingInfo native
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@ -57,8 +57,8 @@ class ScreenJob : Object
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int GetFadeState() { return fadestate; }
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override void OnDestroy()
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{
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if (flags & stopmusic) Raze.StopMusic();
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if (flags & stopsound) Raze.StopAllSounds();
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if (flags & stopmusic) System.StopMusic();
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if (flags & stopsound) System.StopAllSounds();
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}
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}
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@ -78,7 +78,7 @@ class SkippableScreenJob : ScreenJob
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override bool OnEvent(InputEvent evt)
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{
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if (evt.type == InputEvent.Type_KeyDown && !Raze.specialKeyEvent(evt))
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if (evt.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(evt))
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{
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jobstate = skipped;
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OnSkip();
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@ -186,34 +186,6 @@ class ImageScreen : SkippableScreenJob
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}
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}
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//---------------------------------------------------------------------------
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//
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// this is to have a unified interface to the summary screens
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// that can be set up automatically by the games to avoid direct access to game data.
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//
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//---------------------------------------------------------------------------
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class SummaryScreenBase : ScreenJob
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{
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MapRecord level;
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SummaryInfo stats;
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void SetParameters(MapRecord map, SummaryInfo thestats)
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{
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level = map;
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stats = thestats;
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}
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String FormatTime(int time)
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{
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if (time >= 60 * 50)
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return String.Format("%02d:%02d:%02d", time / (60*60), (time / 60) % 60, time % 60);
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else
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return String.Format("%02d:%02d", (time / 60) % 60, time % 60);
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}
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}
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//---------------------------------------------------------------------------
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//
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// internal polymorphic movie player object
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@ -147,7 +147,7 @@ class BloodSummaryScreen : SummaryScreenBase
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override bool OnEvent(InputEvent ev)
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{
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if (ev.type == InputEvent.Type_KeyDown && !Raze.specialKeyEvent(ev))
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if (ev.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(ev))
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{
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jobstate = skipped;
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return true;
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@ -202,7 +202,7 @@ class BloodSummaryScreen : SummaryScreenBase
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override void OnDestroy()
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{
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Raze.StopAllSounds();
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System.StopAllSounds();
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}
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}
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@ -72,7 +72,7 @@ struct Duke native
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static void PlayBonusMusic()
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{
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if (Raze.MusicEnabled())
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if (System.MusicEnabled())
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PlaySound(DukeSnd.BONUSMUSIC, CHAN_AUTO, CHANF_UI);
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}
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@ -319,7 +319,7 @@ class Episode3End : ImageScreen
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override void OnSkip()
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{
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Raze.StopAllSounds();
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System.StopAllSounds();
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}
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override void OnTick()
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@ -367,7 +367,7 @@ class Episode3End : ImageScreen
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if (!Duke.CheckSoundPlaying(DukeSnd.ENDSEQVOL3SND9))
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{
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soundstate++;
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finishtime = ticks + GameTicRate * (Raze.SoundEnabled() ? 1 : 5); // if sound is off this wouldn't wait without a longer delay here.
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finishtime = ticks + GameTicRate * (System.SoundEnabled() ? 1 : 5); // if sound is off this wouldn't wait without a longer delay here.
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}
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break;
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@ -381,7 +381,7 @@ class Episode3End : ImageScreen
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default:
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break;
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}
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if (jobstate != running) Raze.StopAllSounds();
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if (jobstate != running) System.StopAllSounds();
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}
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override void OnDestroy()
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@ -600,7 +600,7 @@ class DukeLevelSummaryScreen : SummaryScreenBase
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override bool OnEvent(InputEvent ev)
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{
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if (ev.type == InputEvent.Type_KeyDown && !Raze.specialKeyEvent(ev))
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if (ev.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(ev))
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{
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if ((displaystate & printStatsAll) != printStatsAll)
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{
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@ -837,7 +837,7 @@ class RRLevelSummaryScreen : SummaryScreenBase
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override bool OnEvent(InputEvent ev)
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{
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if (ev.type == InputEvent.Type_KeyDown && !Raze.specialKeyEvent(ev))
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if (ev.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(ev))
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{
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if ((displaystate & printStatsAll) != printStatsAll)
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{
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@ -345,7 +345,7 @@ class MapScreen : ScreenJob
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}
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return true;
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}
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if (!Raze.specialKeyEvent(ev)) jobstate = skipped;
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if (!System.specialKeyEvent(ev)) jobstate = skipped;
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return true;
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}
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return false;
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@ -527,7 +527,7 @@ class Cinema : SkippableScreenJob
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override void Start()
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{
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Raze.StopAllSounds();
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System.StopAllSounds();
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if (cdtrack != -1)
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{
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Exhumed.playCDtrack(cdtrack, false);
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@ -652,7 +652,7 @@ class LastLevelCinema : ScreenJob
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override bool OnEvent(InputEvent ev)
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{
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if (ev.type == InputEvent.Type_KeyDown && !Raze.specialKeyEvent(ev)) skiprequest = true;
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if (ev.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(ev)) skiprequest = true;
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return true;
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}
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@ -775,7 +775,7 @@ class ExCredits : ScreenJob
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override bool OnEvent(InputEvent ev)
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{
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if (ev.type == InputEvent.Type_KeyDown && !Raze.specialKeyEvent(ev)) skiprequest = true;
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if (ev.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(ev)) skiprequest = true;
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return true;
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}
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@ -919,7 +919,7 @@ class ExhumedCutscenes
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static void BuildGameOverScene(ScreenJobRunner runner, MapRecord map)
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{
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Raze.StopMusic();
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System.StopMusic();
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Exhumed.PlayLocalSound(ExhumedSnd.kSoundJonLaugh2, 0, false, CHANF_UI);
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runner.Append(ImageScreen.CreateNamed("Gameover", ScreenJob.fadein | ScreenJob.fadeout, 0x7fffffff, Translation.MakeID(Translation_BasePalette, 16)));
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}
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@ -207,7 +207,7 @@ class SWSummaryScreen : SummaryScreenBase
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override bool OnEvent(InputEvent ev)
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{
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if (ev.type == InputEvent.Type_KeyDown && !Raze.specialKeyEvent(ev))
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if (ev.type == InputEvent.Type_KeyDown && !System.specialKeyEvent(ev))
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{
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if (animstate == 0) animstate = 1;
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}
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@ -216,7 +216,7 @@ class SWSummaryScreen : SummaryScreenBase
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override void Start()
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{
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Raze.StopAllSounds();
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System.StopAllSounds();
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SW.PlaySong(1);
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}
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@ -68,7 +68,6 @@ extend struct _
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{
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native @UserConfigStruct userConfig;
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native readonly MapRecord currentLevel;
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native readonly int paused;
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native readonly int automapMode;
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native readonly int PlayClock;
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}
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@ -143,27 +142,12 @@ struct Raze
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}
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native static Color shadeToLight(int shade);
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native static void StopAllSounds();
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native static bool SoundEnabled();
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native static void StopMusic();
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native static bool MusicEnabled();
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native static String PlayerName(int i);
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native static double GetTimeFrac();
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native static int bsin(int angle, int shift = 0);
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native static int bcos(int angle, int shift = 0);
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native static TextureID PickTexture(TextureID texid);
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native static int GetBuildTime();
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static bool specialKeyEvent(InputEvent ev)
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{
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if (ev.type == InputEvent.Type_KeyDown || ev.type == InputEvent.Type_KeyUp)
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{
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int key = ev.KeyScan;
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if (key == InputEvent.KEY_VOLUMEDOWN || key == InputEvent.KEY_VOLUMEUP || (key > InputEvent.KEY_LASTJOYBUTTON && key < InputEvent.KEY_PAD_LTHUMB_RIGHT)) return true;
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}
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return false;
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}
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// game check shortcuts
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static bool isNam()
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{
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28
wadsrc/static/zscript/summary.zs
Normal file
28
wadsrc/static/zscript/summary.zs
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@ -0,0 +1,28 @@
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//---------------------------------------------------------------------------
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//
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// this is to have a unified interface to the summary screens
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// that can be set up automatically by the games to avoid direct access to game data.
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//
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//---------------------------------------------------------------------------
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class SummaryScreenBase : ScreenJob
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{
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MapRecord level;
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SummaryInfo stats;
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void SetParameters(MapRecord map, SummaryInfo thestats)
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{
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level = map;
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stats = thestats;
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}
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String FormatTime(int time)
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{
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if (time >= 60 * 50)
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return String.Format("%02d:%02d:%02d", time / (60*60), (time / 60) % 60, time % 60);
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else
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return String.Format("%02d:%02d", (time / 60) % 60, time % 60);
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}
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}
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