blood
|
- fixed compilation for NBlood update.
|
2019-10-19 20:48:59 +02:00 |
common
|
- sky clamping may only be done in Blood for now.
|
2019-10-19 20:25:58 +02:00 |
duke3d
|
G_HandleAsync() -> gameHandleEvents()
|
2019-10-20 07:48:15 +02:00 |
glbackend
|
- added license headers.
|
2019-10-20 08:07:12 +02:00 |
platform
|
- fixed progdir setup.
|
2019-10-19 19:22:23 +02:00 |
sw
|
- removed all legacy fog code.
|
2019-10-19 15:52:46 +02:00 |
thirdparty
|
- moved newly added file to its proper place.
|
2019-10-20 07:51:35 +02:00 |
g_pch.h
|
- project rework to shorten compile times.
|
2019-10-16 23:09:02 +02:00 |
version.h
|
- fixed the setup.
|
2019-09-23 01:28:18 +02:00 |