..
Apple
JFDuke3D port: OS X Startup Window, copied almost verbatim
2012-03-04 09:30:27 +00:00
build
Fix apparent horizon not being independent of viewingrange (classic/Polymost).
2012-03-04 20:14:48 +00:00
eobj
Importing source for great justice
2006-04-13 20:47:06 +00:00
eobj_win
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
installer
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
obj
Importing source for great justice
2006-04-13 20:47:06 +00:00
obj_win
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
psd
Add the source .psd files for the EDuke32 logo and program icon to the repository. Though they are .psd, they are effectively vector because they utilize paths.
2012-02-25 02:57:59 +00:00
rsrc
cosmetic:
2012-02-25 02:57:25 +00:00
samples
Update samples/trueror1.map with some tests of sprites lying on TROR floors.
2012-02-16 19:25:56 +00:00
source
Tweak 'dncoords' display.
2012-03-04 20:14:32 +00:00
Windows
Remove four self-assignments in backtrace.c that were added to avoid an unused parameter warning and add ATTRIBUTE((unused)) to the implicated parameters so they will not trigger the warning because they could not be removed.
2012-03-04 09:31:02 +00:00
backtrace.dll
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw . When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
2010-10-19 05:42:21 +00:00
buildlic.txt
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
ChangeLog
git-svn-id: https://svn.eduke32.com/eduke32@997 1a8010ca-5511-0410-912e-c29ae57300e0
2008-08-22 04:26:26 +00:00
ChangeLog.html
Update repo to 1.4.0 beta 2
2006-07-18 21:08:38 +00:00
eduke32.sln
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
eduke32.vcproj
Very few actual changes... mostly formatting fixes from astyle
2010-01-23 22:12:02 +00:00
eduke32.vcxproj
Multiplayer improvements
2011-02-25 21:50:19 +00:00
eduke32.vcxproj.filters
Multiplayer improvements
2011-02-25 21:50:19 +00:00
eduke32.vcxproj.user
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
libiconv2.dll
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw . When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
2010-10-19 05:42:21 +00:00
libintl3.dll
Pull in backtrace.c (pre-compiled as backtrace.dll and MinGW dependencies) from http://code.google.com/p/backtrace-mingw . When running debugging snapshots, this will print out a helpful backtrace in eduke32.crashlog. I had to disable stack protectors for debug builds as this was pulling in a dependency that I assume most people won't have. If anyone feels like merging that code into EDuke32 itself and find a way to remove the ugly libintl dependencies, be my guest. In the meantime, sorry for the awful commit.
2010-10-19 05:42:21 +00:00
m32help.hlp
* Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)
2011-03-23 17:41:01 +00:00
MakeDistributions
Source code "cleanup," herein referred to as "rape"
2010-05-02 23:27:30 +00:00
Makefile
Under Mac OS X, look for libvpx in /usr/local to add support for Homebrew in addition to MacPorts.
2012-03-04 09:32:57 +00:00
Makefile.common
Add APPLE_FRAMEWORKS Makefile variable which can be passed to the make invocation.
2012-03-04 09:31:37 +00:00
Makefile.deps
First Lunatic development bits.
2011-09-20 19:12:24 +00:00
Makefile.msvc
Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation
2011-03-04 08:50:58 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
nedmalloc.dll
Rebuild nedmalloc.dll using newest git sources
2012-02-19 04:07:14 +00:00
osxbuild.sh
synthesis.sh:
2012-03-04 09:33:23 +00:00
SEHELP.HLP
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
STHELP.HLP
Global thermonuclear code rape
2010-08-02 08:13:51 +00:00
tiles.cfg
move tiles.cfg out of eduke32/samples/ into eduke32/ and update synthesis.sh to reflect that
2011-07-28 21:12:02 +00:00