raze-gles/source/common
Christoph Oelckers e146e73345 - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
2020-06-24 00:40:22 +02:00
..
2d - fixed compile error. 2020-06-17 12:26:06 +02:00
audio - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
console - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
engine - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.) 2020-06-24 00:40:22 +02:00
filesystem - backend update. 2020-06-11 09:15:44 +02:00
fonts - backend sync with GZDoom to pull in a few bugfixes and formatting corrections. 2020-05-26 23:12:04 +02:00
menu - updated the platform code to be mostly identical with GZDoom 2020-05-26 00:08:26 +02:00
models - another backend update, pulling in the sky renderer. 2020-05-31 10:32:10 +02:00
objects - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
platform - updated startup dialog and fixed multisampling not active in the 3D scene. 2020-06-14 20:59:26 +02:00
rendering - set proper minimal FPS rate for all games. 2020-06-20 10:46:51 +02:00
scripting - backend update to make the ZScript compiler work. 2020-06-14 18:58:30 +02:00
textures - preparations for passing palette lookup textures through the low level texture code. 2020-06-17 12:26:01 +02:00
thirdparty - fixed compilation. 2020-05-23 22:43:04 +02:00
utility - I_msTimeF. 2020-06-20 11:55:30 +02:00