raze-gles/source/core/textures
Christoph Oelckers 4d1d90d712 - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere.
- added the needed glue to allow palettecontainer.cpp to compile.
2020-04-12 08:30:43 +02:00
..
formats - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00
buildtiles.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
image.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
image.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
imagehelpers.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
imagehelpers.h - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
imagetexture.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
skyboxtexture.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
skyboxtexture.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
texture.cpp - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00
textureid.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
textures.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00