raze-gles/source
Christoph Oelckers 4d1d90d712 - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere.
- added the needed glue to allow palettecontainer.cpp to compile.
2020-04-12 08:30:43 +02:00
..
blood - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
build - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00
common - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00
core - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00
duke3d - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
exhumed - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
glbackend - file system update and adjustment. 2020-04-12 08:30:40 +02:00
libsmackerdec - file system update and adjustment. 2020-04-12 08:30:40 +02:00
platform - more file matching. 2020-04-12 08:30:41 +02:00
rr - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00
sw - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
CMakeLists.txt - use a global constant for the transparent palette index instead of hardcoding it to the 255 literal everywhere. 2020-04-12 08:30:43 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00