raze-gles/source/build/include
Christoph Oelckers 055b310d60 - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages.
This eliminates another piece of hideous code.
This commit also moves the memory error handler to the common code, so that all games can call it if triggered.
2019-12-24 19:59:14 +01:00
..
a.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages. 2019-12-24 19:59:14 +01:00
build.h - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
buildtypes.h More meaningful names for build object struct members 2019-09-30 20:31:11 +02:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
collections.h Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800) with #ifdef HAVE_CXX11_HEADERS 2019-09-19 14:23:29 +02:00
colmatch.h Replace color matching up to index 239 with the engine's fullbright mask 2019-12-23 11:37:00 +01:00
common.h - removed a few unused bits of code. 2019-12-19 20:04:17 +01:00
compat.h Defs: Minor ifcrc cleanup 2019-12-22 15:07:26 +01:00
glsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
hash.h - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.h - hictinting cleanup. 2019-10-17 20:29:58 +02:00
mdsprite.h Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166 2019-10-20 08:17:35 +02:00
mmulti.h - removed some unused files. 2019-09-25 23:00:10 +02:00
osd.h - header cleanup 2019-12-23 21:19:42 +01:00
palette.h - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
polymost.h - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
pragmas.h - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
print.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
prlights.h
renderlayer.h Fix command line help window in builds with the startup window disabled 2017-06-24 21:17:59 +00:00
scancodes.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
sdlayer.h - header cleanup 2019-12-23 21:19:42 +01:00
softsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00
windows_inc.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00