..
a.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
animvpx.h
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
baselayer.h
- rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages.
2019-12-24 19:59:14 +01:00
build.h
- plugged more memory leaks.
2019-12-24 18:53:29 +01:00
buildtypes.h
More meaningful names for build object struct members
2019-09-30 20:31:11 +02:00
clip.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
clockticks.hpp
- manual merge of all NBlood changes that couldn't get cherry picked.
2019-09-21 13:02:17 +02:00
collections.h
Replace #if CXXSTD >= 2011 || EDUKE32_MSVC_PREREQ(1800)
with #ifdef HAVE_CXX11_HEADERS
2019-09-19 14:23:29 +02:00
colmatch.h
Replace color matching up to index 239 with the engine's fullbright mask
2019-12-23 11:37:00 +01:00
common.h
- removed a few unused bits of code.
2019-12-19 20:04:17 +01:00
compat.h
Defs: Minor ifcrc cleanup
2019-12-22 15:07:26 +01:00
glsurface.h
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
2018-07-14 21:36:44 +00:00
hash.h
- fix merge errors.
2019-12-08 08:51:54 +01:00
hightile.h
- hictinting cleanup.
2019-10-17 20:29:58 +02:00
mdsprite.h
Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166
2019-10-20 08:17:35 +02:00
mmulti.h
- removed some unused files.
2019-09-25 23:00:10 +02:00
osd.h
- header cleanup
2019-12-23 21:19:42 +01:00
palette.h
- Blood now also starts the first level without leaks.
2019-12-24 19:47:34 +01:00
polymost.h
- refactored the coordinate printout to a stat and removed printext256 and the associated font.
2019-12-23 20:55:12 +01:00
pragmas.h
- copybyte is not the same as memcpy.
2019-12-15 21:06:41 +01:00
print.h
Convert loops using unsigned integers as iterators to use regular signed ints instead
2019-09-20 10:04:24 +02:00
prlights.h
renderlayer.h
Fix command line help window in builds with the startup window disabled
2017-06-24 21:17:59 +00:00
scancodes.h
- fixed the compile errors and consolidated the key binding CCMDs.
2019-10-28 06:47:49 +01:00
scriptfile.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
sdlayer.h
- header cleanup
2019-12-23 21:19:42 +01:00
softsurface.h
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
2018-07-14 21:36:44 +00:00
timer.h
- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
2019-10-20 09:16:01 +02:00
tracker.hpp
Gump redux
2019-09-20 14:16:06 +02:00
windows_inc.h
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00