raze-gles/source
Christoph Oelckers 49c49b2672 - read the global settings before presenting the game selection dialog
- deinit the menu in GameMain instead of using atexit.
- gi == null check must include the call to FreeGameData.
2019-12-24 20:06:55 +01:00
..
blood - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
build - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages. 2019-12-24 19:59:14 +01:00
common - read the global settings before presenting the game selection dialog 2019-12-24 20:06:55 +01:00
duke3d - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages. 2019-12-24 19:59:14 +01:00
glbackend - removed all remaining references to SDL. The Windows version is now fully native. 2019-12-23 20:03:03 +01:00
libsmackerdec - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
platform - disable the allocation breakpoint. 2019-12-24 19:48:26 +01:00
rr - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages. 2019-12-24 19:59:14 +01:00
sw - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages. 2019-12-24 19:59:14 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt - replaced EDuke's game selector with GZDoom's. 2019-12-24 15:28:00 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00