raze-gles/source/common
Christoph Oelckers a5e3a85c98 - changed palette lookup to consider the remapping of color 0 to 255.
This is to ensure that black maps to the proper index, even if there's duplicates.
2021-08-14 10:26:04 +02:00
..
2d - backend update from GZDoom 2021-08-14 10:04:45 +02:00
audio - backported some fixes in the common backend from GZDoom 2021-08-03 13:00:09 +02:00
console - backend update from GZDoom 2021-08-14 10:04:45 +02:00
cutscenes - flag SW's cutscenes as 'boss death only'. 2021-08-13 22:25:13 +02:00
engine - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00
filesystem - backend update from GZDoom 2021-08-14 10:04:45 +02:00
fonts - backend update from GZDoom 2021-08-14 10:04:45 +02:00
menu - backend update from GZDoom 2021-08-14 10:04:45 +02:00
models - backend update from GZDoom 2021-08-14 10:04:45 +02:00
objects - made the scripted version of Blood's status bar functional. 2021-05-12 21:50:02 +02:00
platform - backend update from GZDoom. 2021-08-11 10:28:21 +02:00
rendering - backend update from GZDoom 2021-08-14 10:04:45 +02:00
scripting - backend update from GZDoom 2021-08-14 10:04:45 +02:00
statusbar - allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13. 2021-05-31 21:20:31 +02:00
textures - backend update from GZDoom 2021-08-14 10:04:45 +02:00
thirdparty - fixed endless loop in replay gain analyzer when getting passed music with an unhandled sample rate. 2021-07-11 09:11:59 +02:00
utility - changed palette lookup to consider the remapping of color 0 to 255. 2021-08-14 10:26:04 +02:00