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2d
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
audio
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- backported some fixes in the common backend from GZDoom
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2021-08-03 13:00:09 +02:00 |
console
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
cutscenes
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- flag SW's cutscenes as 'boss death only'.
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2021-08-13 22:25:13 +02:00 |
engine
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- changed palette lookup to consider the remapping of color 0 to 255.
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2021-08-14 10:26:04 +02:00 |
filesystem
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
fonts
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
menu
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
models
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
objects
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- made the scripted version of Blood's status bar functional.
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2021-05-12 21:50:02 +02:00 |
platform
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- backend update from GZDoom.
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2021-08-11 10:28:21 +02:00 |
rendering
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
scripting
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
statusbar
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- allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13.
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2021-05-31 21:20:31 +02:00 |
textures
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
thirdparty
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- fixed endless loop in replay gain analyzer when getting passed music with an unhandled sample rate.
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2021-07-11 09:11:59 +02:00 |
utility
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- changed palette lookup to consider the remapping of color 0 to 255.
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2021-08-14 10:26:04 +02:00 |