raze-gles/source/common/fonts
Christoph Oelckers bad2c2e55f - backend update from GZDoom
* replacement of 'long' in string code.
* palette removal in V_GetColor.
* fixes to DShape2D buffer management.
2021-08-14 10:04:45 +02:00
..
font.cpp - backend update from GZDoom. 2021-08-11 10:28:21 +02:00
fontinternals.h - refactored the special fonts away from BuildTranslation so that this function and the entire large heap of ugly baggage it drags in can finally be deleted. 2021-05-25 12:59:09 +02:00
hexfont.cpp - implemented substitution for incomplete fonts. 2021-05-31 21:20:32 +02:00
myiswalpha.h - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
singlelumpfont.cpp - backend update from GZDoom. 2021-08-11 10:28:21 +02:00
singlepicfont.cpp - implemented substitution for incomplete fonts. 2021-05-31 21:20:32 +02:00
specialfont.cpp - fixed hires replacements for colorized font characters. 2021-06-01 11:29:39 +02:00
v_font.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
v_font.h - allow switching between the two Duke BigFonts and fix Y in Duke's BigFont13. 2021-05-31 21:20:31 +02:00
v_text.cpp - backend update from GZDoom 2021-08-14 10:04:45 +02:00
v_text.h - v_text updated and moved to 'common'. 2020-05-24 22:32:05 +02:00