.. |
model.cpp
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
model.h
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- backend update from GZDoom.
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2021-03-07 13:21:15 +01:00 |
model_kvx.h
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Silenced lots of warnings pointed out by XCode.
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2020-07-23 17:02:59 +02:00 |
model_md2.h
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
model_md3.h
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
model_obj.h
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
model_ue1.h
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- UE1 model code update.
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2020-09-27 16:12:51 +02:00 |
modelrenderer.h
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- another backend update, pulling in the sky renderer.
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2020-05-31 10:32:10 +02:00 |
models_md2.cpp
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
models_md3.cpp
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- backend update from GZDoom.
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2021-03-07 13:21:15 +01:00 |
models_obj.cpp
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- backend update from GZDoom
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2021-08-14 10:04:45 +02:00 |
models_ue1.cpp
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- backend update from GZDoom.
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2021-03-07 13:21:15 +01:00 |
models_voxel.cpp
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- transitioned voxel rendering to use the backend's implementation.
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2021-03-02 17:10:34 +01:00 |
tab_anorms.h
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |
voxels.cpp
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- call ColorMatcher.Pick instead of BestColor when remapping a voxel.
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2021-08-14 09:49:03 +02:00 |
voxels.h
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- backend update with GZDoom model code.
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2020-05-31 08:55:00 +02:00 |