raze-gles/source
Christoph Oelckers 4414d59fbc - added a check to the player sound code to prevent the surfacing sound from blocking out other speech.
The start of the third level is badly timed and this will block the introduction line.
2020-02-29 09:30:12 +01:00
..
blood Blood: disable TROR in map v7 2020-02-27 19:55:42 +01:00
build - fixed bug with wallsprite calculation trashing angles of voxel sprites. 2020-02-22 16:56:20 +01:00
common - saveversion bump. 2020-02-27 19:56:17 +01:00
duke3d - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
exhumed - fixed some issues with Exhumed's ambient and creepy sounds. 2020-02-28 19:56:37 +01:00
glbackend - fixed: special 2D palettes do not have brightmaps so any such texture must be completely excluded from being checked. 2020-02-26 18:10:06 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - Replicate commit from: 5ee864ab5b 2020-02-21 07:55:11 -05:00
rr - fixed missing crosshair in RR after merging the Deer Huntin' code. 2020-02-29 08:58:30 +01:00
sw - added a check to the player sound code to prevent the surfacing sound from blocking out other speech. 2020-02-29 09:30:12 +01:00
thirdparty - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
CMakeLists.txt - transitioned all JSON-based savegame code to FSerializer and removed sjson. 2020-02-23 14:03:03 +01:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00