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- fixed bug with wallsprite calculation trashing angles of voxel sprites.
Fix was missed from upstream due to a merge conflict.
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@ -7798,7 +7798,7 @@ killsprite:
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get_wallspr_points(tspr, &xx[0], &xx[1], &yy[0], &yy[1]);
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if (!playing_blood? ((tspr->cstat & 48) == 0) : ((tspr->cstat & 48) != 16))
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if ((tspr->cstat & 48) != 16)
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tspriteptr[i]->ang = oang;
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}
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