- fixed bug with wallsprite calculation trashing angles of voxel sprites.

Fix was missed from upstream due to a merge conflict.
This commit is contained in:
Christoph Oelckers 2020-02-22 16:56:20 +01:00
parent 8e9491b5e4
commit 39c96d58c6

View file

@ -7798,7 +7798,7 @@ killsprite:
get_wallspr_points(tspr, &xx[0], &xx[1], &yy[0], &yy[1]);
if (!playing_blood? ((tspr->cstat & 48) == 0) : ((tspr->cstat & 48) != 16))
if ((tspr->cstat & 48) != 16)
tspriteptr[i]->ang = oang;
}