mirror of
https://github.com/ZDoom/raze-gles.git
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435e13dfa4
* rewrote all uses of timerSetCallback. Most were unnecessary or long obsolete, the sound updates need to run per frame, not per tic and the UI tickers need to be handled in the main loop anyway. * Use a more precise timer to animate the menu transition. * uncouple other menu animations from the game timer. |
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.. | ||
animvpx.h | ||
baselayer.h | ||
build.h | ||
buildtypes.h | ||
clip.h | ||
common.h | ||
compat.h | ||
cstat.h | ||
mdsprite.h | ||
mmulti.h | ||
polymost.h | ||
pragmas.h | ||
prlights.h | ||
scriptfile.h | ||
timer.h |