mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-14 11:50:49 +00:00
- SW script parser cleanup
This commit is contained in:
parent
a3dfa58662
commit
4fef66c78a
8 changed files with 47 additions and 408 deletions
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@ -926,12 +926,6 @@ void bfirst_search_try(T *const list, uint8_t *const bitmap, T *const eltnumptr,
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}
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}
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#if RAND_MAX == 32767
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static FORCE_INLINE uint16_t system_15bit_rand(void) { return (uint16_t)rand(); }
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#else // RAND_MAX > 32767, assumed to be of the form 2^k - 1
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static FORCE_INLINE uint16_t system_15bit_rand(void) { return ((uint16_t)rand())&0x7fff; }
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#endif
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// Copy min(strlen(src)+1, n) characters into dst, always terminate with a NUL.
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static FORCE_INLINE char *Bstrncpyz(char *dst, const char *src, bsize_t n)
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{
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@ -940,47 +934,9 @@ static FORCE_INLINE char *Bstrncpyz(char *dst, const char *src, bsize_t n)
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return dst;
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}
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// Append extension when <outbuf> contains no dot.
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// <ext> can be like ".mhk" or like "_crash.map", no need to start with a dot.
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// The ugly name is deliberate: we should be checking the sizes of all buffers!
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static inline void append_ext_UNSAFE(char *outbuf, const char *ext)
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{
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char *p = Bstrrchr(outbuf,'.');
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if (!p)
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Bstrcat(outbuf, ext);
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else
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Bstrcpy(p, ext);
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}
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////////// Paths //////////
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////////// String manipulation //////////
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inline char* Bstrtolower(char* str)
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{
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if (str) for (int i = 0; str[i]; i++) str[i] = tolower(str[i]);
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return str;
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}
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////////// Miscellaneous //////////
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int Bgetpagesize(void);
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uint32_t Bgetsysmemsize(void);
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////////// PANICKING ALLOCATION WRAPPERS //////////
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#ifdef DEBUGGINGAIDS
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extern void xalloc_set_location(int32_t line, const char *file, const char *func);
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#endif
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void set_memerr_handler(void (*handlerfunc)(int32_t, const char *, const char *));
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void *handle_memerr(void *);
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// This is for allowing the compiler's heap checker to do its job. When wrapped it only points to the wrapper for a memory leak, not to the real location where the allocation takes place.
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#define Xstrdup(s) (strdup(s))
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#define Xmalloc(size) (M_Malloc(size))
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#define Xcalloc(nmemb, size) (M_Calloc(nmemb, size))
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@ -992,12 +948,6 @@ void *handle_memerr(void *);
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////////// Inlined external libraries //////////
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#ifndef LIBDIVIDE_BODY
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# define LIBDIVIDE_HEADER_ONLY
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#endif
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#define LIBDIVIDE_C_HEADERS
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#define LIBDIVIDE_NONAMESPACE
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#define LIBDIVIDE_NOINLINE
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#include "fix16.h"
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#include "vectors.h"
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using ClockTicks = int;
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@ -366,169 +366,6 @@ int krand1(void)
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#endif
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#if DEBUG
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SWBOOL
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ValidPtr(void *ptr)
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{
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MEM_HDRp mhp;
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uint8_t* check;
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ASSERT(ptr != NULL);
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mhp = (MEM_HDRp)(((uint8_t*) ptr) - sizeof(MEM_HDR));
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if (mhp->size == 0 || mhp->checksum == 0)
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{
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printf("ValidPtr(): Size or Checksum == 0!\n");
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return FALSE;
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}
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check = (uint8_t*) & mhp->size;
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if (mhp->checksum == check[0] + check[1] + check[2] + check[3])
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return TRUE;
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printf("ValidPtr(): Checksum bad!\n");
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return FALSE;
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}
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void
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PtrCheckSum(void *ptr, unsigned int *stored, unsigned int *actual)
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{
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MEM_HDRp mhp;
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uint8_t* check;
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ASSERT(ptr != NULL);
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mhp = (MEM_HDRp)(((uint8_t*) ptr) - sizeof(MEM_HDR));
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check = (uint8_t*) & mhp->size;
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*stored = mhp->checksum;
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*actual = check[0] + check[1] + check[2] + check[3];
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}
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void *
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AllocMem(int size)
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{
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uint8_t* bp;
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MEM_HDRp mhp;
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uint8_t* check;
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ASSERT(size != 0);
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bp = (uint8_t*) malloc(size + sizeof(MEM_HDR));
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// Used for debugging, we can remove this at ship time
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if (bp == NULL)
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{
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I_FatalError("Memory could NOT be allocated in AllocMem: size = %d\n",size);
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}
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ASSERT(bp != NULL);
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mhp = (MEM_HDRp) bp;
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mhp->size = size;
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check = (uint8_t*) & mhp->size;
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mhp->checksum = check[0] + check[1] + check[2] + check[3];
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bp += sizeof(MEM_HDR);
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return bp;
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}
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void *
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ReAllocMem(void *ptr, int size)
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{
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if (ptr == nullptr)
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return AllocMem(size);
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if (size == 0)
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{
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FreeMem(ptr);
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return nullptr;
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}
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uint8_t* bp;
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MEM_HDRp mhp;
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uint8_t* check;
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ASSERT(ValidPtr(ptr));
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mhp = (MEM_HDRp)(((uint8_t*) ptr) - sizeof(MEM_HDR));
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bp = (uint8_t*) realloc(mhp, size + sizeof(MEM_HDR));
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ASSERT(bp != NULL);
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mhp = (MEM_HDRp) bp;
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mhp->size = size;
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check = (uint8_t*) & mhp->size;
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mhp->checksum = check[0] + check[1] + check[2] + check[3];
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bp += sizeof(MEM_HDR);
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ASSERT(ValidPtr(bp));
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return bp;
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}
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void *
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CallocMem(int size, int num)
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{
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uint8_t* bp;
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MEM_HDRp mhp;
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uint8_t* check;
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int num_bytes;
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ASSERT(size != 0 && num != 0);
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num_bytes = (size * num) + sizeof(MEM_HDR);
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bp = (uint8_t*) calloc(num_bytes, 1);
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// Used for debugging, we can remove this at ship time
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if (bp == NULL)
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{
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I_FatalError("Memory could NOT be allocated in CallocMem: size = %d, num = %d\n",size,num);
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}
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ASSERT(bp != NULL);
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mhp = (MEM_HDRp) bp;
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mhp->size = size;
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check = (uint8_t*) & mhp->size;
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mhp->checksum = check[0] + check[1] + check[2] + check[3];
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bp += sizeof(MEM_HDR);
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return bp;
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}
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void
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FreeMem(void *ptr)
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{
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if (ptr == nullptr)
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return;
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MEM_HDRp mhp;
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uint8_t* check;
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ASSERT(ValidPtr(ptr));
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mhp = (MEM_HDRp)(((uint8_t*) ptr) - sizeof(MEM_HDR));
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check = (uint8_t*)&mhp->size;
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memset(mhp, 0xCC, mhp->size + sizeof(MEM_HDR));
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free(mhp);
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}
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#endif
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int PointOnLine(int x, int y, int x1, int y1, int x2, int y2)
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{
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// the closer to 0 the closer to the line the point is
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@ -1858,19 +1858,8 @@ typedef struct
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unsigned int size, checksum;
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} MEM_HDR,*MEM_HDRp;
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#if !DEBUG
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# define ValidPtr(ptr) ((SWBOOL)(TRUE))
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# define AllocMem(size) Xmalloc(size)
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# define CallocMem(size, num) Xcalloc(size, num)
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# define ReAllocMem(ptr, size) Xrealloc(ptr, size)
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# define FreeMem(ptr) Xfree(ptr)
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#else
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SWBOOL ValidPtr(void *ptr);
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void *AllocMem(int size);
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void *CallocMem(int size, int num);
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void *ReAllocMem(void *ptr, int size);
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void FreeMem(void *ptr);
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#endif
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# define CallocMem(size, num) M_Calloc(size, num)
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# define FreeMem(ptr) M_Free(ptr)
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typedef struct
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{
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@ -1125,7 +1125,6 @@ void
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InsertOrgTile(OrgTileP tp, OrgTileListP thelist)
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{
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ASSERT(tp);
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ASSERT(ValidPtr(tp));
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// if list is empty, insert at front
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if (EMPTY(thelist))
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@ -1159,7 +1158,6 @@ void
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KillOrgTile(OrgTileP tp)
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{
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ASSERT(tp);
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ASSERT(ValidPtr(tp));
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REMOVE(tp);
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@ -7128,7 +7128,6 @@ InsertPanelSprite(PLAYERp pp, PANEL_SPRITEp psp)
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PANEL_SPRITEp cur, nxt;
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ASSERT(psp);
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ASSERT(ValidPtr(psp));
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// if list is empty, insert at front
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if (EMPTY(&pp->PanelSpriteList))
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pKillSprite(PANEL_SPRITEp psp)
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{
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PRODUCTION_ASSERT(psp);
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ASSERT(ValidPtr(psp));
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REMOVE(psp);
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@ -7320,7 +7318,6 @@ pDisplaySprites(PLAYERp pp)
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set.clear();
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TRAVERSE(&pp->PanelSpriteList, psp, next)
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{
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ASSERT(ValidPtr(psp));
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ang = psp->rotate_ang;
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shade = 0;
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flags = 0;
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@ -7646,8 +7643,6 @@ void pFlushPerms(PLAYERp pp)
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TRAVERSE(&pp->PanelSpriteList, psp, next)
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{
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ASSERT(ValidPtr(psp));
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// force kill before showing again
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if (TEST(psp->flags, PANF_KILL_AFTER_SHOW))
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{
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@ -7667,8 +7662,6 @@ pSpriteControl(PLAYERp pp)
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// somewhere else other than by themselves
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// RULE: Sprites can only kill themselves
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PRODUCTION_ASSERT(psp);
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ASSERT(ValidPtr(psp));
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// ASSERT((uint32_t) psp->Next != 0xCCCCCCCC);
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if (psp->State)
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pStateControl(psp);
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@ -7686,7 +7679,6 @@ void
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pSetState(PANEL_SPRITEp psp, PANEL_STATEp panel_state)
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{
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PRODUCTION_ASSERT(psp);
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ASSERT(ValidPtr(psp));
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psp->tics = 0;
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psp->State = panel_state;
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psp->picndx = panel_state ? panel_state->picndx : 0;
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@ -1,51 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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// scriplib.h
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BEGIN_SW_NS
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#define MAXTOKEN 255
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extern char token[MAXTOKEN];
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extern char *scriptbuffer,*script_p,*scriptend_p;
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extern int grabbed;
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extern int scriptline;
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extern SWBOOL endofscript;
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SWBOOL LoadScriptFile(const char *filename);
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void GetToken(SWBOOL crossline);
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void UnGetToken(void);
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SWBOOL TokenAvailable(void);
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void DefaultExtension(char *path, char *extension);
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void DefaultPath(char *path, char *basepath);
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void StripFilename(char *path);
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void ExtractFileBase(char *path, char *dest);
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int ParseNum(char *str);
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END_SW_NS
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@ -34,7 +34,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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#include "panel.h"
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#include "game.h"
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#include "parse.h"
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#include "sprite.h"
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#include "jsector.h"
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#include "parent.h"
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@ -45,10 +44,6 @@ Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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BEGIN_SW_NS
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#define PATHSEPERATOR '\\'
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//#define COMPUTE_TOTALS 1
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ParentalStruct aVoxelArray[MAXTILES];
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@ -59,13 +54,14 @@ ParentalStruct aVoxelArray[MAXTILES];
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=============================================================================
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*/
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#define MAXTOKEN 255
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char token[MAXTOKEN];
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char *scriptbuffer,*script_p,*scriptend_p;
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int grabbed;
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int scriptline;
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SWBOOL endofscript;
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SWBOOL tokenready; // only TRUE if UnGetToken was just called
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static char* script_p, * scriptend_p;
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static char token[MAXTOKEN];
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static int grabbed;
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static int scriptline;
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static SWBOOL endofscript;
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static SWBOOL tokenready; // only TRUE if UnGetToken was just called
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/*
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==============
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@ -75,60 +71,26 @@ SWBOOL tokenready; // only TRUE if UnGetToken was just ca
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==============
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*/
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SWBOOL LoadScriptFile(const char *filename)
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TArray<uint8_t> LoadScriptFile(const char *filename)
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{
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size_t size, readsize;
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FileReader fp;
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if (!(fp = fileSystem.OpenFileReader(filename)).isOpen())
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{
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// If there's no script file, forget it.
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return FALSE;
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return TArray<uint8_t>();
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}
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size = fp.GetLength();
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auto scriptbuffer = fp.Read();
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scriptbuffer = (char *)AllocMem(size+1);
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ASSERT(scriptbuffer != NULL);
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readsize = fp.Read(scriptbuffer, size);
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ASSERT(readsize == size);
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scriptbuffer[readsize] = '\0';
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script_p = scriptbuffer;
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scriptend_p = script_p + size;
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scriptline = 1;
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endofscript = FALSE;
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tokenready = FALSE;
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return TRUE;
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}
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/*
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==============
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=
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= UnGetToken
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=
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= Signals that the current token was not used, and should be reported
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= for the next GetToken. Note that
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GetToken (TRUE);
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UnGetToken ();
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GetToken (FALSE);
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= could cross a line boundary.
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=
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==============
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*/
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void UnGetToken(void)
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{
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tokenready = TRUE;
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if (scriptbuffer.Size() != 0)
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{
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scriptbuffer.Push(0);
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scriptline = 1;
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endofscript = FALSE;
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tokenready = FALSE;
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}
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return scriptbuffer;
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}
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|
@ -182,15 +144,15 @@ skipspace:
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if (script_p >= scriptend_p)
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{
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if (!crossline)
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Printf("Error: Line %i is incomplete\n",scriptline);
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endofscript = TRUE;
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return;
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Printf("Error: Line %i is incomplete\n", scriptline);
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endofscript = TRUE;
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return;
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}
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if (*script_p == '#') // # is comment field
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{
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if (!crossline)
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Printf("Error: Line %i is incomplete\n",scriptline);
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Printf("Error: Line %i is incomplete\n", scriptline);
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while (*script_p++ != '\n')
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if (script_p >= scriptend_p)
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{
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||||
|
@ -200,9 +162,9 @@ skipspace:
|
|||
goto skipspace;
|
||||
}
|
||||
|
||||
//
|
||||
// copy token
|
||||
//
|
||||
//
|
||||
// copy token
|
||||
//
|
||||
token_p = token;
|
||||
|
||||
while (*script_p > 32 && *script_p != '#')
|
||||
|
@ -211,47 +173,13 @@ skipspace:
|
|||
if (script_p == scriptend_p)
|
||||
break;
|
||||
ASSERT(token_p != &token[MAXTOKEN]);
|
||||
// Printf("Error: Token too large on line %i\n",scriptline);
|
||||
// Printf("Error: Token too large on line %i\n",scriptline);
|
||||
}
|
||||
|
||||
*token_p = 0;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
=
|
||||
= TokenAvailable
|
||||
=
|
||||
= Returns true if there is another token on the line
|
||||
=
|
||||
==============
|
||||
*/
|
||||
|
||||
SWBOOL TokenAvailable(void)
|
||||
{
|
||||
char *search_p;
|
||||
|
||||
search_p = script_p;
|
||||
|
||||
if (search_p >= scriptend_p)
|
||||
return FALSE;
|
||||
|
||||
while (*search_p <= 32)
|
||||
{
|
||||
if (*search_p == '\n')
|
||||
return FALSE;
|
||||
search_p++;
|
||||
if (search_p == scriptend_p)
|
||||
return FALSE;
|
||||
|
||||
}
|
||||
|
||||
if (*search_p == '#')
|
||||
return FALSE;
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
// Load all the voxel files using swvoxfil.txt script file
|
||||
|
@ -263,19 +191,15 @@ SWBOOL TokenAvailable(void)
|
|||
// 1804 1 shotgun.kvx
|
||||
// etc....
|
||||
|
||||
void LoadKVXFromScript(const char *filename)
|
||||
void LoadKVXFromScript(const char* filename)
|
||||
{
|
||||
int lNumber=0,lTile=0; // lNumber is the voxel no. and lTile is the editart tile being
|
||||
int lNumber = 0, lTile = 0; // lNumber is the voxel no. and lTile is the editart tile being
|
||||
// replaced.
|
||||
char *sName; // KVS file being loaded in.
|
||||
|
||||
int grabbed=0; // Number of lines parsed
|
||||
|
||||
sName = (char *)AllocMem(256); // Up to 256 bytes for path
|
||||
ASSERT(sName != NULL);
|
||||
int grabbed = 0; // Number of lines parsed
|
||||
|
||||
// zero out the array memory with -1's for pics not being voxelized
|
||||
memset(&aVoxelArray[0],-1,sizeof(struct TILE_INFO_TYPE)*MAXTILES);
|
||||
memset(&aVoxelArray[0], -1, sizeof(struct TILE_INFO_TYPE) * MAXTILES);
|
||||
for (grabbed = 0; grabbed < MAXTILES; grabbed++)
|
||||
{
|
||||
aVoxelArray[grabbed].Voxel = -1;
|
||||
|
@ -285,8 +209,13 @@ void LoadKVXFromScript(const char *filename)
|
|||
grabbed = 0;
|
||||
|
||||
// Load the file
|
||||
if (!LoadScriptFile(filename))
|
||||
ASSERT(TRUE==FALSE);
|
||||
auto buffer = LoadScriptFile(filename);
|
||||
if (!buffer.Size())
|
||||
{
|
||||
return;
|
||||
}
|
||||
script_p = (char*)buffer.Data();
|
||||
scriptend_p = (char*)&buffer.Last();
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -301,10 +230,9 @@ void LoadKVXFromScript(const char *filename)
|
|||
lNumber = atol(token);
|
||||
|
||||
GetToken(FALSE);
|
||||
strcpy(sName,token); // Copy the whole token as a file name and path
|
||||
|
||||
// Load the voxel file into memory
|
||||
if (!qloadkvx(lNumber,sName))
|
||||
if (!qloadkvx(lNumber,token))
|
||||
{
|
||||
// Store the sprite and voxel numbers for later use
|
||||
aVoxelArray[lTile].Voxel = lNumber; // Voxel num
|
||||
|
@ -319,8 +247,6 @@ void LoadKVXFromScript(const char *filename)
|
|||
}
|
||||
while (script_p < scriptend_p);
|
||||
|
||||
FreeMem(scriptbuffer);
|
||||
FreeMem(sName);
|
||||
script_p = NULL;
|
||||
}
|
||||
|
||||
|
@ -334,16 +260,17 @@ void LoadPLockFromScript(const char *filename)
|
|||
{
|
||||
int lNumber=0,lTile=0; // lNumber is the voxel no. and lTile is the editart tile being
|
||||
// replaced.
|
||||
char *sName; // KVS file being loaded in.
|
||||
|
||||
int grabbed=0; // Number of lines parsed
|
||||
|
||||
sName = (char *)AllocMem(256); // Up to 256 bytes for path
|
||||
ASSERT(sName != NULL);
|
||||
|
||||
// Load the file
|
||||
if (!LoadScriptFile(filename))
|
||||
ASSERT(TRUE==FALSE);
|
||||
auto buffer = LoadScriptFile(filename);
|
||||
if (!buffer.Size())
|
||||
{
|
||||
return;
|
||||
}
|
||||
script_p = (char*)buffer.Data();
|
||||
scriptend_p = (char*)&buffer.Last();
|
||||
|
||||
do
|
||||
{
|
||||
|
@ -366,8 +293,6 @@ void LoadPLockFromScript(const char *filename)
|
|||
}
|
||||
while (script_p < scriptend_p);
|
||||
|
||||
FreeMem(scriptbuffer);
|
||||
FreeMem(sName);
|
||||
script_p = NULL;
|
||||
}
|
||||
|
||||
|
|
|
@ -6711,7 +6711,6 @@ StateControl(int16_t SpriteNum)
|
|||
if (u)
|
||||
{
|
||||
ASSERT(u->State);
|
||||
ASSERT(ValidPtr(u));
|
||||
// Set picnum to the correct pic
|
||||
if (TEST(u->State->Tics, SF_WALL_STATE))
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue