raze-gles/source
Christoph Oelckers 4350a4dd31 - netcode cleanup.
This moves all parts in the Duke/Redneck modules that access ENet into net.cpp/network.cpp and changes global ENet structs to use C++ notation instead of typedefs so that anonymous definitions for them can be added where needed.
These changes are done to avoid including enet.h globally which is a major issue because this file does not work without including windows.h, making it extremely dirty.
2020-02-03 21:06:03 +01:00
..
blood Blood: proper use of the NOONE_EXTENSIONS preprocessor definition 2020-02-03 19:14:06 +01:00
build take maphacks into consideration 2020-02-03 19:13:42 +01:00
common - reverb testing code 2020-02-02 20:29:43 +01:00
duke3d - netcode cleanup. 2020-02-03 21:06:03 +01:00
exhumed - use the new SW interpolation function for all games. 2020-02-02 10:27:47 +01:00
glbackend - fixed: The 2D drawer must apply the render state before it finishes. 2020-01-31 22:07:51 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - detect the add ons in the Megaton edition. 2020-02-02 13:33:07 +01:00
rr - netcode cleanup. 2020-02-03 21:06:03 +01:00
sw SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
thirdparty - netcode cleanup. 2020-02-03 21:06:03 +01:00
CMakeLists.txt - fixed the crash reporter on Windows. 2020-02-02 13:33:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00