..
doc
Lunatic translator: add stand-alone option -fnames, generating names.h file.
2014-12-28 15:40:04 +00:00
m32
Rename the external 'gethitickms()' to 'gethiticks()'.
2013-07-07 20:59:05 +00:00
test
CON: always return non-negative values from 'clipmove' and related.
2015-01-04 18:44:58 +00:00
util
lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.
2014-06-01 20:50:14 +00:00
bcarray.lua
Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
2014-01-05 14:06:14 +00:00
bcheck.lua
Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
2013-12-31 11:51:55 +00:00
bitar.lua
Lunatic: prototypical gamevar serialization, currently very CON-centric.
2013-05-20 19:31:42 +00:00
con_lang.lua
LunaCON: expose more members, properly handle setting ud.screen_size.
2014-12-13 22:33:07 +00:00
control.lua
CON: always return non-negative values from 'clipmove' and related.
2015-01-04 18:44:58 +00:00
defs.ilua
Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD.
2014-12-20 13:08:27 +00:00
defs_common.lua
LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
2014-11-07 22:07:07 +00:00
defs_m32.ilua
Lunatic: add 'engine' module, currently allowing to create custom shade tables.
2013-12-31 11:52:00 +00:00
dis_x64.lua
Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
2013-03-24 18:54:14 +00:00
dis_x86.lua
Lunatic: add LuaJIT's 'dump' module, printing traced bytecode, IR and mcode.
2013-03-24 18:54:14 +00:00
dump.lua
A couple of minor changes.
2013-09-05 17:37:44 +00:00
dynsymlist
LunaCON: expose more members, properly handle setting ud.screen_size.
2014-12-13 22:33:07 +00:00
dynsymlist_m32
LunaCON: fix tilesizx[] and tilesizy[] system gamearrays.
2014-11-07 22:07:07 +00:00
engine.lua
lunatic/test/shadexfog.lua: add function create_brightpass_trans().
2014-05-22 11:17:51 +00:00
engine_maptext.lua
Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
2014-04-05 11:28:10 +00:00
fs.lua
Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
2013-12-01 18:28:02 +00:00
listglobals.sh
Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc.
2013-09-05 17:37:36 +00:00
lunacon.lua
CON: always return non-negative values from 'clipmove' and related.
2015-01-04 18:44:58 +00:00
lunatic_game.c
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
lunatic_game.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
lunatic_m32.c
Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
2013-10-16 19:43:06 +00:00
lunatic_m32.h
Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD.
2014-11-26 04:39:23 +00:00
profdemo.lua
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
randgen.lua
Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD.
2014-10-30 21:44:22 +00:00
savegame.lua
LunaCON: implement NORESET flag for gamevars.
2013-11-08 18:08:37 +00:00
stat.lua
Lunatic: a couple of small changes.
2013-01-06 18:56:45 +00:00
strict.lua
Lunatic t.: handle prefix-problematic commands for real, definelevelname, ...
2012-06-17 19:45:37 +00:00
test.lua
Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
2014-03-15 14:10:50 +00:00
v.lua
A couple of minor changes.
2013-09-05 17:37:44 +00:00
xmath.lua
Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
2013-09-13 20:23:54 +00:00