raze-gles/source/build/include
Christoph Oelckers 41a2a63efd - moved the VP8 decoding loop into the movie player class and got rid of animvpx.
This allowed significant simplification of code data and many of the error checks could also be simplified because this player doesn't really need it all.
Also use nanoseconds to count frame delays, not milliseconds, as milliseconds can cause timing anomalies with common frame rates very easily.
2020-09-10 17:54:27 +02:00
..
build.h - got rid of common.h 2020-09-08 18:39:47 +02:00
buildtypes.h - put the entire CON parser into a class to make its state local to the caller 2020-07-20 18:43:49 +02:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h - more compat.h cleanup 2020-09-08 18:48:18 +02:00
cstat.h - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
mdsprite.h - use high level textures to render voxels. 2020-05-30 00:30:56 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
polymost.h - more compat.h cleanup 2020-09-08 18:48:18 +02:00
pragmas.h - compat.h cleanup. 2020-09-04 21:24:48 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scriptfile.h - got rid of common.h 2020-09-08 18:39:47 +02:00