raze-gles/source
Christoph Oelckers 41a2a63efd - moved the VP8 decoding loop into the movie player class and got rid of animvpx.
This allowed significant simplification of code data and many of the error checks could also be simplified because this player doesn't really need it all.
Also use nanoseconds to count frame delays, not milliseconds, as milliseconds can cause timing anomalies with common frame rates very easily.
2020-09-10 17:54:27 +02:00
..
blood - added support for Megaton's widescreen assets. 2020-09-10 00:05:10 +02:00
build - moved the VP8 decoding loop into the movie player class and got rid of animvpx. 2020-09-10 17:54:27 +02:00
common - migrated SW's info script parser to sc_man. 2020-09-10 17:46:54 +02:00
core - moved the VP8 decoding loop into the movie player class and got rid of animvpx. 2020-09-10 17:54:27 +02:00
exhumed - don't autosave just after starting a new game. 2020-09-08 23:00:31 +02:00
games/duke - added support for Megaton's widescreen assets. 2020-09-10 00:05:10 +02:00
glbackend - fixed fog on RRRA E2L1 2020-09-05 23:20:48 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - migrated SW's info script parser to sc_man. 2020-09-10 17:46:54 +02:00
thirdparty - added missing terminator to Base64 encoder. 2020-09-07 23:32:58 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - moved the VP8 decoding loop into the movie player class and got rid of animvpx. 2020-09-10 17:54:27 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00