raze-gles/source/core
Christoph Oelckers 41a2a63efd - moved the VP8 decoding loop into the movie player class and got rid of animvpx.
This allowed significant simplification of code data and many of the error checks could also be simplified because this player doesn't really need it all.
Also use nanoseconds to count frame delays, not milliseconds, as milliseconds can cause timing anomalies with common frame rates very easily.
2020-09-10 17:54:27 +02:00
..
console - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
menu - added a menu option for WT's music switch. 2020-09-08 22:37:21 +02:00
movie - let all video players respect the SoundEnabled setting. 2020-08-11 19:52:54 +02:00
music - moved music code to "common" 2020-05-23 12:37:47 +02:00
textures - added support for Megaton's widescreen assets. 2020-09-10 00:05:10 +02:00
automap.cpp - fixed the movement factor for automap panning. 2020-09-07 20:39:07 +02:00
automap.h - re-added the sprite drawer for Duke's automap. 2020-09-06 21:31:05 +02:00
binaryangle.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
cheathandler.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheathandler.h - run most cheats through the network. 2020-09-03 01:32:51 +02:00
cheats.cpp - fixed icorrect validation of give ccmd 2020-09-08 16:18:17 +02:00
cheats.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
colormaps.h - updated common code. 2020-05-30 22:28:24 +02:00
compositesaveame.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
compositesavegame.cpp - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
ct_chat.cpp - hooked up the chat display. 2020-08-25 18:51:56 +02:00
d_net.cpp - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
d_net.h - transitioned Duke to the new main loop. 2020-08-30 12:02:32 +02:00
d_protocol.cpp - implemented the 'god' cheat as a network command. 2020-09-03 00:29:17 +02:00
d_protocol.h - transitioned Blood's give command and changed SW's not to call the cheat handler. 2020-09-03 16:31:31 +02:00
d_ticcmd.h - hooked up ZDoom's d_net.cpp file. 2020-08-29 23:24:18 +02:00
gameconfigfile.cpp - backend update with GZDoom model code. 2020-05-31 08:55:00 +02:00
gameconfigfile.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
gamecontrol.cpp - added a menu option for WT's music switch. 2020-09-08 22:37:21 +02:00
gamecontrol.h - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
gamecvars.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
gamecvars.h Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
gamestate.h - route all game state changes through game actions. 2020-09-05 15:43:34 +02:00
gamestruct.h - reimplemented player sprite display on Blood's automap. 2020-09-06 21:15:59 +02:00
initfs.cpp - made presets work again. 2020-06-07 13:35:23 +02:00
inputstate.cpp - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
inputstate.h - first stage of generic automap code. 2020-09-06 20:49:43 +02:00
interpolate.cpp - moved interpolation code to its own file. 2020-06-21 22:36:05 +02:00
intvec.h - got rid of common.h 2020-09-08 18:39:47 +02:00
mainloop.cpp - don't autosave just after starting a new game. 2020-09-08 23:00:31 +02:00
mapinfo.cpp - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
mapinfo.h - WIP level transition refactored to a game independent event system. 2020-09-04 19:43:35 +02:00
mathutil.cpp - fixed incompatibility of FindDistance3D with Shadow Warrior. 2020-08-18 23:49:44 +02:00
mathutil.h - SW: Increase precision of x/y coordinates where possible. 2020-08-18 18:26:04 +10:00
ns.h - preparation work. 2020-06-21 20:59:07 +02:00
packet.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
palette.cpp - got rid of common.h 2020-09-08 18:39:47 +02:00
palette.h - this should be all we need from GZDoom to hook up the main loop. 2020-08-30 09:32:34 +02:00
quotemgr.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
quotes.cpp - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
raze_music.cpp - added a CVAR to disable WT's ogg music and a fallback for when it cannot be found. 2020-09-07 21:26:07 +02:00
raze_music.h - re-implemented VP8 support. 2020-09-05 11:58:19 +02:00
raze_sound.cpp - do not print game init messages to the notify display. 2020-08-26 20:19:54 +02:00
raze_sound.h - got rid of common.h 2020-09-08 18:39:47 +02:00
rts.cpp - matching sound backend code with GZDoom. 2020-05-23 12:59:11 +02:00
rts.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
savegamehelp.cpp - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
savegamehelp.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
scancodes.h -moved scancodes.h out of Build folder. 2020-06-20 12:54:33 +02:00
screenjob.cpp - moved the VP8 decoding loop into the movie player class and got rid of animvpx. 2020-09-10 17:54:27 +02:00
screenjob.h - ported Exhumed's map to the ScreenJob interface. 2020-08-21 22:30:51 +02:00
screenshot.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
searchpaths.cpp - more compat.h cleanup 2020-09-08 18:48:18 +02:00
secrets.cpp - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
secrets.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
serialize_obj.h - missed adding a file... 2020-05-23 22:43:02 +02:00
statistics.cpp - removed some Build related includes from core code. 2020-06-20 18:01:02 +02:00
statistics.h - renamed 'common' to 'core'. 2020-04-12 08:30:36 +02:00
statusbar.cpp - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
statusbar.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
uiinput.h - cheat and chat code from ZDoom. 2020-06-21 23:28:45 +02:00
version.h - hooked up ZDoom's d_net.cpp file. 2020-08-29 23:24:18 +02:00
zcompile.cpp - added the entry point for the ZScript compiler. 2020-06-14 19:20:04 +02:00