raze-gles/source/games/exhumed/src
Christoph Oelckers 10a6515b9a - Exhumed: Fixed weapon swaying intensity, introduced by e76f63e2c0
Note that shifting right by 17 bits vs. shifting right by 16 bits and then multiplying the entire result by 0.5 is not the same here!
2021-05-11 00:12:03 +02:00
..
2d.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
aistuff.h - Exhumed: Replace asserts for range checks with if's. 2021-03-09 20:02:08 +01:00
anims.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
anubis.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
bubbles.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
bullet.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
cd.cpp - project cleanup 2021-01-10 20:31:32 +01:00
cheats.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
d_menu.cpp - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
engine.h - project cleanup 2021-01-10 20:31:32 +01:00
enginesubs.cpp - check r_precache in all games. 2021-04-30 20:08:35 +02:00
exhumed.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
exhumed.h - make all games return to the main menu when the game is ended with F10. 2021-05-04 11:32:09 +02:00
fish.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
freelistarray.h - project cleanup 2021-01-10 20:31:32 +01:00
gameloop.cpp - added default crosshair for Exhumed. 2021-05-08 14:49:49 +02:00
grenade.cpp - Exhumed: Set opos for all dynamically spawned sprites. 2021-02-27 00:16:03 +01:00
gun.cpp - Exhumed: Fixed weapon swaying intensity, introduced by e76f63e2c0 2021-05-11 00:12:03 +02:00
init.cpp - position tweaking for Nam's skies. 2021-05-10 20:13:28 +02:00
input.cpp - Clean-up of input functions. 2021-04-21 20:41:04 +10:00
input.h - project cleanup 2021-01-10 20:31:32 +01:00
items.cpp - migrated Exhumed's level setup to RMAPINFO. 2021-05-02 15:54:19 +02:00
lavadude.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
light.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
lighting.cpp - Exhumed: fixed wall scrollers. 2021-01-14 23:55:45 +01:00
lion.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
map.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
menu.cpp - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
move.cpp - migrated Exhumed's level setup to RMAPINFO. 2021-05-02 15:54:19 +02:00
movie.cpp - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
mummy.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
namelist.h - added default crosshair for Exhumed. 2021-05-08 14:49:49 +02:00
names.h - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
object.cpp - migrated Exhumed's level setup to RMAPINFO. 2021-05-02 15:54:19 +02:00
osdcmds.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
player.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
player.h - Exhumed: Redo player panning code. 2021-04-13 21:56:01 +10:00
queen.cpp - scriptified Exhumed's 2D content (minus the programmatic textures.) 2021-04-30 20:08:36 +02:00
ra.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
ramses.cpp - migrated Exhumed's level setup to RMAPINFO. 2021-05-02 15:54:19 +02:00
random.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
rex.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
roach.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
runlist.cpp - Exhumed: Replace asserts for range checks with if's. 2021-03-09 20:02:08 +01:00
save.cpp - position tweaking for Nam's skies. 2021-05-10 20:13:28 +02:00
scorp.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
sequence.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
sequence.h - project cleanup 2021-01-10 20:31:32 +01:00
set.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
snake.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
sound.cpp - merged the few remaining contents of mmulti.h into d_net.h 2021-05-03 19:01:00 +02:00
sound.h - project cleanup 2021-01-10 20:31:32 +01:00
spider.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00
status.cpp - Exhumed: refresh the status bar after loading a saved game. 2021-03-14 12:57:23 +01:00
status.h - project cleanup 2021-01-10 20:31:32 +01:00
switch.cpp - Exhumed: restored old static switch array. 2021-01-24 14:49:51 +01:00
trigdat.cpp - project cleanup 2021-01-10 20:31:32 +01:00
view.cpp Merge branch 'scriptable_cutscenes' into newrenderer 2021-05-02 22:37:46 +02:00
view.h - Consolidate all game interpolation code into inline functions. 2021-04-11 16:45:35 +10:00
wasp.cpp - skill stuff for Exhumed. 2021-02-27 14:08:08 +01:00