raze-gles/source/exhumed/src
Christoph Oelckers 3e5e956b72 - run most cheats through the network.
The remaining excpetions are the "give" CCMD and any level change action.
Unfortunately the implementation of most cheats is not multiplayer safe so right now it'd only be useful for demo recording (assuming that worked to begin with... ;))
2020-09-03 01:32:51 +02:00
..
2d.cpp - migrated Exhumed to a local ticker as well. 2020-09-02 21:42:12 +02:00
aistuff.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
anims.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
anubis.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
bubbles.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
bullet.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
cd.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
cheats.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
d_menu.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
engine.h - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
enginesubs.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
exhumed.cpp - noclip cheat and splitting of Exhumed's cheat code into its own file. 2020-09-03 00:41:32 +02:00
exhumed.h - noclip cheat and splitting of Exhumed's cheat code into its own file. 2020-09-03 00:41:32 +02:00
fish.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gameloop.cpp - removed the old main loop. 2020-09-02 23:03:48 +02:00
grenade.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gun.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
init.cpp - hotfixing some Exhumed map transition issues. 2020-08-30 21:45:21 +02:00
input.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
items.cpp - implemented the 'god' cheat as a network command. 2020-09-03 00:29:17 +02:00
lavadude.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
light.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
lighting.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
lion.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
map.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
menu.cpp - removed the old start-of-level-only savegame code. 2020-08-23 16:30:20 +02:00
move.cpp - Unify stat fps for all games. 2020-08-30 20:24:36 +02:00
movie.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
mummy.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
names.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
object.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
osdcmds.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
player.cpp - run most cheats through the network. 2020-09-03 01:32:51 +02:00
player.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
ps_input.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
queen.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
ra.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
ramses.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
random.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
rat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rex.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
roach.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
runlist.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
save.cpp - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
scorp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
sequence.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
sequence.h - these 2 variables no longer exist. 2020-08-30 21:20:05 +02:00
set.cpp - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
snake.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
sound.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
sound.h - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
spider.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
status.cpp - transitioned Exhumed to the new main loop. 2020-09-02 22:55:57 +02:00
status.h - consolidation of invprev, invnext and invuse. 2020-08-27 22:19:24 +02:00
switch.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - migrated Exhumed to a local ticker as well. 2020-09-02 21:42:12 +02:00
view.h - Major cleanup of Q16.16 utilisation within games and engine. 2020-09-01 23:00:47 +10:00
wasp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00