raze-gles/source/sw/src
Christoph Oelckers 3455610031 - base palette cleanup.
Avoid passing this anywhere in the client code. It should only be set right before rendering the 3D view and the only code using the base palette should be the 3D renderer and hud_drawsprite.
Also make the palette override CVARs 3D view only in debug mode.
2020-08-14 21:18:14 +02:00
..
actor.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
ai.cpp - cleanup work on SW 2020-08-05 22:36:38 +02:00
ai.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
ambient.h - SW compiles. 2019-10-09 19:58:09 +02:00
anim.cpp - removed some dead code. 2020-08-14 21:12:32 +02:00
anim.h - renamed the remaining file system access wrappers in cache1d.h 2019-12-07 10:31:27 +01:00
border.cpp - cleaned up the remnants of the old statusbar code. 2020-08-14 00:56:34 +02:00
bots.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
break.cpp - migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks. 2020-08-12 22:24:51 +02:00
break.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
bunny.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
cache.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
cheats.cpp - armor and key display. 2020-08-13 21:14:01 +02:00
colormap.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
conpic.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
coolg.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
coolie.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
copysect.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
d_menu.cpp - removed some dead code. 2020-08-14 21:12:32 +02:00
damage.h - weapon and ammo names are now also localizable. 2019-12-09 19:49:36 +01:00
demo.cpp - thinning out some crap. 2020-08-13 18:19:44 +02:00
demo.h SW: Remove DemoOverride, ScenePlayBack and SceneLevel 2020-05-30 23:28:04 +02:00
digi.h - SW compiles. 2019-10-09 19:58:09 +02:00
draw.cpp - removed some dead code. 2020-08-14 21:12:32 +02:00
eel.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
game.cpp - base palette cleanup. 2020-08-14 21:18:14 +02:00
game.h - removed some dead code. 2020-08-14 21:12:32 +02:00
gamedefs.h - consolidated the 4 sets of mouse and joystick configuration variables. 2019-10-26 21:50:49 +02:00
girlninj.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
goro.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
hornet.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
interp.cpp Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interp.h Remove the preceding sprite interpolation functions, not needed anymore 2020-05-21 18:47:37 +02:00
interpsh.cpp SW: Fix compilation after backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
interpso.cpp SW - interpso.cpp: Imperfect hack for jittery coolies in level 1's train 2020-05-30 23:27:18 +02:00
interpso.h SW: Make game compile after upstream backports. 2020-05-21 18:47:37 +02:00
inv.cpp - ported the inventory bar. 2020-08-14 00:38:27 +02:00
inv.h - ported the inventory bar. 2020-08-14 00:38:27 +02:00
jplayer.cpp - removed some dead code. 2020-08-14 21:12:32 +02:00
jsector.cpp - cleaned up the remnants of the old statusbar code. 2020-08-14 00:56:34 +02:00
jsector.h SW: Fixes and cleanups following backporting upstream's input changes. 2020-05-20 14:43:03 +02:00
jtags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
jweapon.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
lava.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
light.cpp SW: Remove a ton of unused vars 2020-03-07 19:30:17 +01:00
light.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
lists.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
mclip.cpp - cleanup work on SW 2020-08-05 22:36:38 +02:00
mclip.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
menus.cpp - removed some dead code. 2020-08-14 21:12:32 +02:00
menus.h - fixed keybinding and mouse cursor display. 2019-12-05 21:39:02 +01:00
mfile.h - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
misc.h - removed some dead code. 2020-08-14 21:12:32 +02:00
miscactr.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
morph.cpp - cleanup work on SW 2020-08-05 22:36:38 +02:00
mytypes.h - cleaned out some remains of the non-indexed render path. 2019-10-10 19:40:33 +02:00
names.h - cleanup work on SW 2020-08-05 22:36:38 +02:00
names2.h SW: Clamp tsprz of blood pool floor decals 2020-02-02 20:50:39 +01:00
network.cpp - cleaned up the remnants of the old statusbar code. 2020-08-14 00:56:34 +02:00
network.h SW: Amend how game pauses. 2020-05-31 23:19:54 +02:00
ninja.cpp - ported the inventory display on the status bar. 2020-08-13 21:57:53 +02:00
ninja.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
osdcmds.cpp - more SW cleanup, removed two more files. 2020-08-13 00:04:55 +02:00
osdcmds.h - migrated SW cheats to the generic system, removed the more pointless of SWP's cheats and filled in a few blanks. 2020-08-12 22:24:51 +02:00
pal.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
panel.cpp - removed some dead code. 2020-08-14 21:12:32 +02:00
panel.h - removed some dead code. 2020-08-14 21:12:32 +02:00
parent.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
player.cpp - removed some dead code. 2020-08-14 21:12:32 +02:00
player.h Revert "SW: Improve main game loop." 2020-05-20 14:43:03 +02:00
predict.cpp - removed the bot code. 2020-08-13 00:45:50 +02:00
quake.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
quake.h - added Shadow Warrior files to CMake project - not compiled yet. 2019-10-09 18:09:05 +02:00
reserve.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
ripper.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
ripper2.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
rooms.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
rotator.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
save.cpp - ported the inventory bar. 2020-08-14 00:38:27 +02:00
saveable.cpp SW: Make game compile after upstream backports. 2020-05-21 18:47:37 +02:00
saveable.h SW: Fix saves 2019-11-29 00:48:16 +01:00
sbar.cpp - removed some dead code. 2020-08-14 21:12:32 +02:00
scrip2.cpp - cleanup work on SW 2020-08-05 22:36:38 +02:00
sector.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
sector.h SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
serp.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
settings.h SW: Allow sector object interpolations to be disabled for debugging. 2020-05-22 16:43:34 +02:00
skel.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
skull.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
slidor.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
sounds.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
sounds.h - SW sound refactoring complete, not tested yet. 2019-12-18 22:13:19 +01:00
spike.cpp SW: Remove a bunch of unused function parameters 2020-03-07 19:45:38 +01:00
sprite.cpp - armor and key display. 2020-08-13 21:14:01 +02:00
sprite.h - same for inventory pickup messages. 2019-12-09 19:00:30 +01:00
stag.h - SW compiles. 2019-10-09 19:58:09 +02:00
sumo.cpp - thinning out some crap. 2020-08-13 18:19:44 +02:00
sync.cpp - cleanup work on SW 2020-08-05 22:36:38 +02:00
tags.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
text.cpp - removed some dead code. 2020-08-14 21:12:32 +02:00
track.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
vator.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
vis.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
wallmove.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
warp.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
weapon.cpp - SW: get rid of redundant common_game.h 2020-08-12 23:43:21 +02:00
weapon.h - ported the inventory bar. 2020-08-14 00:38:27 +02:00
zilla.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00
zombie.cpp - 8 more SW headers gone. 2020-08-06 00:18:45 +02:00