raze-gles/source
terminx 3b98ba6561 Attempt to work around odd behavior when attempting to use stuff like wall aligned sprites with the new version of clipmove
The behavior was always "wrong" as clipmove does not handle movement of lines, just movement of clip boxes against lines and face sprite points, but the newer version of clipmove actively bounces sprites away from lines they would otherwise clip into. This was causing wall-aligned sprites that called any functions that ended up calling clipmove to get pushed away from the wall unintentionally.

git-svn-id: https://svn.eduke32.com/eduke32@7932 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:02:53 +02:00
..
audiolib Add ifdef guard 2019-09-20 16:02:51 +02:00
blood - Function renaming 2019-09-20 16:00:14 +02:00
build newgamechoices 2019-09-20 16:02:49 +02:00
duke3d Attempt to work around odd behavior when attempting to use stuff like wall aligned sprites with the new version of clipmove 2019-09-20 16:02:53 +02:00
enet Compile without -fno-strict-aliasing. 2018-11-18 18:13:33 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad - use full GL 4.6 API. 2019-09-16 17:52:14 +02:00
glbackend - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
kenbuild Use stencil buffer in Polymost to restrict mirrors to only render within the region of the screen occupied by the mirror wall. 2019-09-20 14:04:29 +02:00
libsmackerdec - added NBlood source. 2019-09-20 00:42:45 +02:00
libxmp-lite Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lpeg Automatic source file dependency generation for GNUmakefile 2019-09-20 15:23:50 +02:00
mact Add CONTROL_ClearAllButtons 2019-09-20 15:44:12 +02:00
rr - adjustments for frame rate limiting copied from Duke3D project. 2019-09-20 13:54:27 +02:00
sw Automatic source file dependency generation for GNUmakefile 2019-09-20 15:23:50 +02:00
tools/src Fix error building the transpal utility 2018-12-15 01:38:48 +00:00