raze-gles/source/build/src
Christoph Oelckers 3a90d21661 - consolidated the redundant texture coordinates.
They were all the same, so no point recalculating them, the copies weren't even correct.
2019-09-19 00:06:12 +02:00
..
2d.cpp - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
SDLMain.mm Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
a-c.cpp Refresh BUILDLIC copyright headers 2018-11-05 07:28:01 +00:00
animvpx.cpp - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
baselayer.cpp rotatesprite hack from Fox 2019-01-30 00:19:56 +00:00
cache1d.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
clip.cpp Move some clipping related stuff out of engine.cpp and into clip.cpp 2019-03-19 17:08:59 +00:00
colmatch.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
common.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
compat.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
config.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
crc32.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
defs.cpp Patch from Striker to allow selective tile redefinition in .def files based on the crc of the original tile 2019-03-02 23:21:37 +00:00
dynamicgtk.cpp Route all inclusion of libc headers and most of POSIX headers through compat.h. 2017-02-25 08:15:36 +00:00
engine.cpp - added a centralized drawer and converted the main geometry drawer to use it. 2019-09-16 19:35:04 +02:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h Patch from Nuke.YKT to use the shade tables for distance shading in Polymost 2019-03-19 17:08:39 +00:00
fix16.c Rename int64.h to fix16_int64.h 2018-04-23 06:35:25 +00:00
fix16_str.c Use Q16.16 fixed point for player horiz 2018-03-07 04:21:05 +00:00
glbuild.cpp - crap 2019-09-13 22:18:37 +02:00
glsurface.cpp - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
gtkbits.cpp Common.mak: Massive reorganization/cleanup. 2017-06-09 06:38:42 +00:00
hash.cpp Move hash_getcode() and inthash_getcode() to hash.h so they can be used in places other than hash.cpp 2018-11-18 18:12:28 +00:00
hightile.cpp Fix build issues with ARM and USE_OPENGL=0. DONT_BUILD. 2018-02-15 03:49:23 +00:00
klzw.cpp Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp. 2018-11-05 07:28:07 +00:00
kplib.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lunatic.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
lz4.c Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification. 2018-10-16 06:09:09 +00:00
md4.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
mdsprite.cpp - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
mhk.cpp Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already. 2018-05-23 05:43:35 +00:00
mingw_main.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
miniz.c Update Miniz 2018-04-23 06:35:34 +00:00
miniz_tdef.c Fix a couple of warnings in the new versions of LZ4 and Miniz 2018-04-23 06:35:45 +00:00
miniz_tinfl.c Update miniz to 3616bf804b1e7b9be5e2769b1e4a7d74d575b13c 2018-10-25 23:30:32 +00:00
mmulti_null.cpp Refresh BUILDLIC copyright headers 2018-11-05 07:28:01 +00:00
mutex.cpp Route inclusion of all Windows headers through a new header, windows_inc.h. 2017-02-19 22:15:44 +00:00
osd.cpp Add buildvfs_fopen_write_text 2019-03-11 06:06:47 +00:00
osxbits.mm Mac: Address deprecation warnings with the latest Xcode and macOS. 2017-03-27 17:13:07 +00:00
palette.cpp - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
pngwrite.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
polymer.cpp - this is the state I want to build. 2019-09-13 21:43:05 +02:00
polymost.cpp - consolidated the redundant texture coordinates. 2019-09-19 00:06:12 +02:00
pragmas.cpp Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that. 2018-12-15 01:39:51 +00:00
rawinput.cpp More control/input cleanup 2018-11-18 18:08:53 +00:00
rev.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
screenshot.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
scriptfile.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
sdlayer.cpp - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
sdlayer12.cpp sdlayer: don't add windowed modes that are larger than the monitor's actual resolution 2018-10-25 23:32:00 +00:00
sdlkeytrans.cpp Add CLEAR and KP_CLEAR to the SDL key translation table as synonyms for KP_5 2019-03-11 06:06:43 +00:00
smalltextfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
softsurface.cpp softsurface: Perform a "divisor known at compile time" optimization 2018-07-23 02:55:46 +00:00
startgtk.editor.cpp Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
startosx.editor.mm macOS build fix 2018-04-23 06:36:14 +00:00
startwin.editor.cpp Engine function name cleanup round 2 2018-04-12 21:02:51 +00:00
texcache.cpp - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
textfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tiles.cpp - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
vfs.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
voxmodel.cpp - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
wiibits.cpp Add buildvfs, abstraction layer for file I/O. 2019-03-01 08:51:50 +00:00
winbits.cpp - this is the state I want to build. 2019-09-13 21:43:05 +02:00
winlayer.cpp - refactored texture setup to use an intermediate layer. 2019-09-18 22:16:15 +02:00
xxhash.c Update xxHash 2018-04-23 06:35:17 +00:00